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34,006 players on Rust servers right now 11,598 servers online 2,835 with players on 67 fresh wipes in the last three hours NC Build Server Test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

NC Build Server Test

Offline NC Build Server Test is not on the server list right now. The figures below are from when it was last seen, 6h ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #5,657, the top 25% of all ranked servers.
  • The current map has been up 6d 12h, since Wednesday 21 October, 15:43 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 2
#5,657ranktop 25%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on NC Build Server Test

Players

AveragePeak
00.511.5219:0022:0012:0015:0018:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020019:0022:0012:0015:0018:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,657 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 36 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
33 / 999
136 / 999
63 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 35 on average
14 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 23 on average
10 / 100

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on NC Build Server Test?

Recent wipes on this server averaged a peak of 2 players at their busiest. 36 hours after the latest wipe, the crowd reached its peak.

On what timetable does NC Build Server Test wipe?

NC Build Server Test's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 6 days 12 hours.

Tags and categories

Which Rust Live Stats filters and lists does NC Build Server Test show up in?

The Rust Live Stats lists that include NC Build Server Test are Modded Rust servers live now and Rust build and creative servers: live list. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on NC Build Server Test carry?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which NC Build Server Test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is NC Build Server Test at the moment?

NC Build Server Test is not online at the moment, having last been seen 6 hours ago. Averaged across seven days, 0 players; the peak was 2. Between now and 48 hours back, 21:00 UTC drew the most players, 2 on average.

Where does NC Build Server Test sit in the server rankings?

Player hours over seven days put NC Build Server Test at #5,657, in the top 25% of all ranked servers.

Settings and map

Which settings and rules are in force on NC Build Server Test?

The name NC Build Server Test carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for NC Build Server Test?

Size 5,000, seed 1758801068: that is the procedural map the game generates for NC Build Server Test. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Where does NC Build Server Test sit geographically?

Nothing on NC Build Server Test states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 116.120.240.207:28015.

How well does NC Build Server Test perform?

It never went below 66 server fps in the last 48 hours, averaging 86. Buildings, deployables and everything else in the world added up to a maximum of 143,333 entities. Memory use peaked at 3,429 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is NC Build Server Test on?

Rust network protocol 2635 and build 168909 on Windows is what NC Build Server Test runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is NC Build Server Test, and is it online at the moment?

At the time of this update, NC Build Server Test is down, last seen 6 hours ago. About 9 hours ago is when it last restarted, according to its uptime. 89 of 168 hours were online in the last 7 full days, giving 53% uptime. On 19 October 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to NC Build Server Test?

Enter client.connect 116.120.240.207:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.