The count
Live coverage · Rust server
Island Chronicles: Devserver
Offline Island Chronicles: Devserver is not on the server list right now. The figures below are from when it was last seen, 22d ago.
Key points
- 1 of 20 players are on at the last check, 5% full.
- Over the last seven days it averages 0 players.
- It ranks #13,751, the top 62% of all ranked servers.
- The current map has been up 25d 4h, since Sunday 4 October, 09:49 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Island Chronicles: Devserver
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,751 today
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does Island Chronicles: Devserver wipe?
Island Chronicles: Devserver's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 25 days 4 hours.
Tags and categories
Where does Island Chronicles: Devserver appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Island Chronicles: Devserver fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on Island Chronicles: Devserver carry?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The slot count is 20; ts10 (Group limit): Teams are capped at 10; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166652 (Build): Build: 166652; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which Island Chronicles: Devserver publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on Island Chronicles: Devserver?
Last seen 22 days 6 hours ago, Island Chronicles: Devserver is offline right now.
Where does Island Chronicles: Devserver sit in the server rankings?
On player hours for the past seven days, Island Chronicles: Devserver sits at #13,751, inside the top 62% of ranked servers.
Settings and map
What rules does Island Chronicles: Devserver enforce, and which settings does it use?
Nothing in the name of Island Chronicles: Devserver states a gather rate. Group size tops out at 10 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is off: Valve's anti-cheat.
Can you tell me the map for Island Chronicles: Devserver?
A procedural map of 1,000 with seed 1107645345, generated by the game, runs on Island Chronicles: Devserver. Size and seed repeat the same map, so RustMaps can show it from this page. Map name, as listed: Custom Map.
Server facts
What location is Island Chronicles: Devserver in?
Nothing on Island Chronicles: Devserver states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 116.202.235.53:50002 is its address.
What Rust version is Island Chronicles: Devserver on?
Rust network protocol 2634 and build 166652 on Windows is what Island Chronicles: Devserver runs. To join, your game must use the same protocol; Steam handles the update for you.
Is Island Chronicles: Devserver up now, and how steady is its uptime?
As of now, Island Chronicles: Devserver is offline; the last sighting was 22 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 4 October 2026.
Connecting
What steps connect you to Island Chronicles: Devserver?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 116.202.235.53:50002.