The count
LiveLive coverage · Rust server
in.high
Key points
- 1 of 10 players are on now, 10% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #4,578, the top 21% of all ranked servers.
- The current map has been up 14d 21h, since Wednesday 14 October, 11:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on in.high
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,578 today
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Wednesday 14 October 2026, 11:50 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 2
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 08:15 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 12.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 13:42 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at in.high?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
On what timetable does in.high wipe?
No next wipe can be predicted for in.high, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 14 days 21 hours.
Lists and tags
Where does in.high appear in Rust Live Stats lists and filters?
On Rust Live Stats, in.high is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on in.high?
gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded; modded (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list in.high publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is in.high at the moment?
1 of in.high's 10 slots are filled right now. The seven-day average is 0 players, with a peak of 2. The busiest hour in the past 48 was 12:00 UTC, averaging 2 players.
Where does in.high sit in the server rankings?
Ranked by seven-day player hours, in.high is #4,578, placing it in the top 21% of ranked servers.
Settings and map
What settings and rules does in.high run?
Nothing in the name of in.high states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on in.high?
Size 4,000, seed 814592164: that is the procedural map the game generates for in.high. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Where does in.high sit geographically?
No region is published by in.high. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 116.58.190.230:28015.
Is performance on in.high steady?
It never went below 103 server fps in the last 48 hours, averaging 132. Buildings, deployables and everything else in the world added up to a maximum of 95,629 entities. Memory use peaked at 3,559 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on in.high?
Rust network protocol 2635 and build 168909 on Windows is what in.high runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is in.high up now, and how steady is its uptime?
in.high is up and running at this moment. Based on the uptime it reports, the last restart was about 6 days 5 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
What steps connect you to in.high?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 116.58.190.230:28015.