The count
Live coverage · Rust server
[TEST] The Test Server
Offline [TEST] The Test Server is not on the server list right now. The figures below are from when it was last seen, 13d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,126, the top 70% of all ranked servers.
- The current map has been up 24d 15h, since Sunday 4 October, 15:56 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [TEST] The Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,126 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Sunday 4 October 2026, 14:17 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 15:15 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 17 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at [TEST] The Test Server?
Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.
On what timetable does [TEST] The Test Server wipe?
Too few wipes are recorded for [TEST] The Test Server to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 24 days 15 hours.
Tags and filters
Which Rust Live Stats filters and lists does [TEST] The Test Server show up in?
On Rust Live Stats, [TEST] The Test Server is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for [TEST] The Test Server signify?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which [TEST] The Test Server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
How many players are on [TEST] The Test Server right now?
[TEST] The Test Server is not online at the moment, having last been seen 13 days 7 hours ago.
How does [TEST] The Test Server compare with other Rust servers in the rankings?
On player hours for the past seven days, [TEST] The Test Server sits at #15,126, inside the top 70% of ranked servers.
Settings and map
What rules does [TEST] The Test Server enforce, and which settings does it use?
Nothing in the name of [TEST] The Test Server states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on [TEST] The Test Server?
[TEST] The Test Server runs a game-generated procedural map: size 3,700, seed 1845678248. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
What location is [TEST] The Test Server in?
There is no region from [TEST] The Test Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 116.89.111.196:28315.
What Rust version is [TEST] The Test Server on?
[TEST] The Test Server operates on Linux with Rust network protocol 2634 and build 166652. To join, your game must use the same protocol; Steam handles the update for you.
Is [TEST] The Test Server up now, and how steady is its uptime?
[TEST] The Test Server is currently offline, with its last appearance 13 days 7 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 16 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto [TEST] The Test Server?
Enter client.connect 116.89.111.196:28315 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.