The count
Live coverage · Rust server
ChainLinkHosting Rust validation
Offline ChainLinkHosting Rust validation is not on the server list right now. The figures below are from when it was last seen, 2d ago.
Key points
- 1 of 4 players are on at the last check, 25% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #12,707, the top 57% of all ranked servers.
- The current map has been up 12d 22h, since Friday 16 October, 03:31 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ChainLinkHosting Rust validation
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #12,707 today
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does ChainLinkHosting Rust validation wipe?
Too few wipes are recorded for ChainLinkHosting Rust validation to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 12 days 22 hours.
Tags and categories
Where does ChainLinkHosting Rust validation appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists ChainLinkHosting Rust validation fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on ChainLinkHosting Rust validation?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded, which ChainLinkHosting Rust validation publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on ChainLinkHosting Rust validation?
Last seen 2 days 20 hours ago, ChainLinkHosting Rust validation is offline right now. The seven-day average is 1 players, with a peak of 1.
Where does ChainLinkHosting Rust validation sit in the server rankings?
On player hours for the past seven days, ChainLinkHosting Rust validation sits at #12,707, inside the top 57% of ranked servers.
Settings and map
What settings and rules does ChainLinkHosting Rust validation run?
The name ChainLinkHosting Rust validation carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is live on ChainLinkHosting Rust validation?
A procedural map, generated by the game, runs on ChainLinkHosting Rust validation.
Server facts
Which region is ChainLinkHosting Rust validation hosted in?
No region is published by ChainLinkHosting Rust validation. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 116.91.213.117:28015 is its address.
What version of Rust is running on ChainLinkHosting Rust validation?
The setup on ChainLinkHosting Rust validation is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is ChainLinkHosting Rust validation, and is it online at the moment?
ChainLinkHosting Rust validation is currently offline, with its last appearance 2 days 20 hours ago. 0 of 48 hours were online in the last 2 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 26 October 2026.
Connecting
How do you get onto ChainLinkHosting Rust validation?
Enter client.connect 116.91.213.117:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.