The count
LiveLive coverage · Rust server
[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】
Key points
- 10 of 100 players are on now, 10% full.
- Over the last seven days it averages 9 players, with a peak of 39.
- It ranks #1,018, the top 5% of all ranked servers.
- The current map has been up 6d 9h, since Friday 23 October, 00:03 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,018 today
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 19, 6 hours in.
Wipes
newest firstThe current map
Wipe peaks at 19 players
Thursday 22 October 2026, 23:58 UTC
- Peak
- 19
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 23 players
Thursday 1 October 2026, 22:04 UTC FW
- Peak
- 23
- Crowd
- halved by day 9
- Lasted
- 21.1 days
- Players before
- 3
Wipe
Wipe peaks at 13 players
Thursday 17 September 2026, 22:19 UTC
- Peak
- 13
- Crowd
- held half
- Lasted
- 14 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
The average peak across its recent wipes is 18 players. Peak population on the latest wipe came 6 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. The crowd fell under half by day 9 when it did not hold.
On what timetable does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 wipe?
No next wipe can be predicted for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 6 days 9 hours have passed since this world was generated.
Lists and tags
Where does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 are Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.
What do the tags listed for [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How full is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 at the moment?
[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 is carrying 10 players at the moment, with 100 slots in total. Peak over the past week: 39. Average: 9 players. Between now and 48 hours back, 11:00 UTC drew the most players, 19 on average.
How does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 compare with other Rust servers in the rankings?
Player hours over seven days put [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 at #1,018, in the top 5% of all ranked servers.
Settings and map
What settings and rules does [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 run?
No gather rate appears in the name [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 runs a game-generated procedural map: size 3,500, seed 1711208204. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 in?
No region tag is published, though the name of [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 points to Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 118.27.228.193:28015.
Is performance on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 steady?
The average server fps was 55 over the last 48 hours; the lowest was 39. Buildings, deployables and everything else in the world added up to a maximum of 122,752 entities. Memory use peaked at 4,158 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
Rust network protocol 2635 and build 168909 on Linux is what [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 runs. To join, your game must use the same protocol; Steam handles the update for you.
Is [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 up now, and how steady is its uptime?
[JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】 is up and running at this moment. Based on the uptime it reports, the last restart was about 2 hours ago. 165 of 168 hours were online in the last 7 full days, giving 98% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What is the way to connect to [JP]仮想空間-Virtual Space-【PvE|Event|Purge|Skill】?
Enter client.connect 118.27.228.193:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/3zmC5unVD2.