The count
LiveLive coverage · EA
Japan Tokyo - Chill PvE|JP
Key points
- 15 of 100 players are on now, 15% full.
- Over the last seven days it averages 21 players, with a peak of 64.
- It ranks #653, the top 3% of all ranked servers, and #31 in EA.
- The current map has been up 26d 18h, since Friday 2 October, 08:46 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Japan Tokyo - Chill PvE|JP
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #653 today
Rank
daily · 1 is bestTop 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.
Wipes
newest firstThe current map
Wipe peaks at 127 players, 25 in the queue
Friday 2 October 2026, 08:46 UTC
- Peak
- 127 +25 queue
- Crowd
- –
- Lasted
- running
- Players before
- 1
Force wipe
Force wipe peaks at 127 players, 25 in the queue
Thursday 1 October 2026, 19:46 UTC FW
- Peak
- 127 +25 queue
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Japan Tokyo - Chill PvE|JP?
At their busiest, its recent wipes averaged 127 players. Peak population on the latest wipe came 5 hours in, and 25 more were queued.
How often does Japan Tokyo - Chill PvE|JP wipe, and at what times?
Too few wipes are recorded for Japan Tokyo - Chill PvE|JP to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 26 days 18 hours.
Tags and filters
Who operates Japan Tokyo - Chill PvE|JP?
The japantokyo.jp hostname Japan Tokyo - Chill PvE|JP publishes is shared with 3 other tracked servers, which points to one operator.
Which Rust Live Stats filters and lists does Japan Tokyo - Chill PvE|JP show up in?
The Rust Live Stats lists that include Japan Tokyo - Chill PvE|JP are Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.
What meaning do the tags on Japan Tokyo - Chill PvE|JP carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): The slot count is 100; ts16 (Group limit): Each team holds 16 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon; EA (East Asia): In the server browser it sits under East Asia, which Japan Tokyo - Chill PvE|JP publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is Japan Tokyo - Chill PvE|JP at the moment?
15 of Japan Tokyo - Chill PvE|JP's 100 slots are filled right now. The seven-day average is 21 players, with a peak of 64. The busiest hour in the past 48 was 12:00 UTC, averaging 35 players.
Where does Japan Tokyo - Chill PvE|JP sit in the server rankings?
Asia places Japan Tokyo - Chill PvE|JP at #31; overall it is #653, inside the top 3% of ranked servers, by seven-day player hours.
Map and rules
Which settings and rules are in force on Japan Tokyo - Chill PvE|JP?
The name Japan Tokyo - Chill PvE|JP carries no gather rate. The cap on a group is 16 players. It runs pve, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Its self-description is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Japan Tokyo - Chill PvE|JP?
A procedural map of 5,500 with seed 1337, generated by the game, runs on Japan Tokyo - Chill PvE|JP. Size and seed repeat the same map, so RustMaps can show it from this page. For the map name it lists Custom Map.
About the server
Where does Japan Tokyo - Chill PvE|JP sit geographically?
The EA tag on Japan Tokyo - Chill PvE|JP lists it in Asia. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 162.222.17.4:30010 is its address.
How well does Japan Tokyo - Chill PvE|JP perform?
It never went below 24 server fps in the last 48 hours, averaging 30. It supported up to 574,300 entities, covering buildings, deployables and all other objects. The highest memory usage was 16,016 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Japan Tokyo - Chill PvE|JP?
Japan Tokyo - Chill PvE|JP operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Japan Tokyo - Chill PvE|JP, and is it online at the moment?
At the time of this update, Japan Tokyo - Chill PvE|JP is live. Based on the uptime it reports, the last restart was about 3 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to Japan Tokyo - Chill PvE|JP?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 162.222.17.4:30010. You can find its website at https://discord.com/invite/AH7FXJ2Xet.