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41,682 players on Rust servers right now 11,625 servers online 3,017 with players on 86 fresh wipes in the last three hours ticktest: 100 players (offline) Updated every five minutes

Live coverage · Rust server

ticktest

Offline ticktest is not on the server list right now. The figures below are from when it was last seen, 17d ago.

Key points

  • 100 of 300 players are on at the last check, 33% full.
  • Over the last seven days it averages 0 players.
  • It ranks #4,592, the top 21% of all ranked servers.
  • The current map has been up 17d 20h, since Sunday 11 October, 11:17 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 100 of 300 players

100/ 300players now 33% full
07-day averagepeak –
#4,592ranktop 21%
17d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on ticktest

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #4,592 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

100wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.

Wipes

newest first

Wipe peaks at 100 players

Peak
100
Crowd
–
Lasted
running
Players before
30

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
99 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
118 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
44 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
20 / 1000

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at ticktest?

The average peak across its recent wipes is 100 players. 0 hours after the latest wipe, the crowd reached its peak.

When does ticktest wipe?

Too few wipes are recorded for ticktest to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 17 days 20 hours.

Lists and tags

Where does ticktest appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists ticktest fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100 it appears on the server list.

What do the tags listed for ticktest signify?

These are the tags ticktest makes public: gmrust (Game mode): Survival here follows standard Rust; mp300 (Max players): Slots: 300; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on ticktest?

ticktest is not online at the moment, having last been seen 17 days 20 hours ago.

What position does ticktest hold among Rust servers?

Player hours over seven days put ticktest at #4,592, in the top 21% of all ranked servers.

Map and rules

What settings and rules does ticktest run?

The name ticktest carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is off.

Server facts

Which region is ticktest hosted in?

Nothing on ticktest states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 119.252.216.50:29015.

What version of Rust is running on ticktest?

Rust network protocol 2634 and build 167058 on Linux is what ticktest runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is ticktest, and is it online at the moment?

ticktest is currently offline, with its last appearance 17 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 11 October 2026.

Connecting

What is the way to connect to ticktest?

Enter client.connect 119.252.216.50:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp300
Max players Slots: 300.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.