The count
Live coverage · Rust server
ticktest
Offline ticktest is not on the server list right now. The figures below are from when it was last seen, 17d ago.
Key points
- 100 of 300 players are on at the last check, 33% full.
- Over the last seven days it averages 0 players.
- It ranks #4,592, the top 21% of all ranked servers.
- The current map has been up 17d 20h, since Sunday 11 October, 11:17 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ticktest
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #4,592 today
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 100 players
Sunday 11 October 2026, 11:17 UTC
- Peak
- 100
- Crowd
- –
- Lasted
- running
- Players before
- 30
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at ticktest?
The average peak across its recent wipes is 100 players. 0 hours after the latest wipe, the crowd reached its peak.
When does ticktest wipe?
Too few wipes are recorded for ticktest to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 17 days 20 hours.
Lists and tags
Where does ticktest appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists ticktest fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100 it appears on the server list.
What do the tags listed for ticktest signify?
These are the tags ticktest makes public: gmrust (Game mode): Survival here follows standard Rust; mp300 (Max players): Slots: 300; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on ticktest?
ticktest is not online at the moment, having last been seen 17 days 20 hours ago.
What position does ticktest hold among Rust servers?
Player hours over seven days put ticktest at #4,592, in the top 21% of all ranked servers.
Map and rules
What settings and rules does ticktest run?
The name ticktest carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is off.
Server facts
Which region is ticktest hosted in?
Nothing on ticktest states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 119.252.216.50:29015.
What version of Rust is running on ticktest?
Rust network protocol 2634 and build 167058 on Linux is what ticktest runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is ticktest, and is it online at the moment?
ticktest is currently offline, with its last appearance 17 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 11 October 2026.
Connecting
What is the way to connect to ticktest?
Enter client.connect 119.252.216.50:29015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.