The count
LiveLive coverage · Rust server
MY TEST SERVER | Default
Key points
- 1 of 3 players are on now, 33% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #6,034, the top 27% of all ranked servers.
- The current map has been up 6d 5h, since Thursday 22 October, 14:05 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on MY TEST SERVER | Default
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,034 today
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 22 October 2026, 14:05 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 17:56 UTC FW
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 20.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at MY TEST SERVER | Default?
Recent wipes on this server averaged a peak of 1 players at their busiest. 15 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.
When does MY TEST SERVER | Default wipe?
MY TEST SERVER | Default's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 6 days 5 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does MY TEST SERVER | Default show up in?
On Rust Live Stats, MY TEST SERVER | Default is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags listed for MY TEST SERVER | Default signify?
These are the tags MY TEST SERVER | Default makes public: gmrust (Game mode): Survival here follows standard Rust; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How many players are on MY TEST SERVER | Default right now?
MY TEST SERVER | Default is carrying 1 players at the moment, with 3 slots in total. The seven-day average is 0 players, with a peak of 1. Peak hour over 48 hours: 17:00 UTC, at 1 players on average.
Where does MY TEST SERVER | Default sit in the server rankings?
On player hours for the past seven days, MY TEST SERVER | Default sits at #6,034, inside the top 27% of ranked servers.
Rules and settings
What rules does MY TEST SERVER | Default enforce, and which settings does it use?
No gather rate appears in the name MY TEST SERVER | Default. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is in use on MY TEST SERVER | Default?
Size 4,096, seed 1337: that is the procedural map the game generates for MY TEST SERVER | Default. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
About the server
Which region is MY TEST SERVER | Default hosted in?
No region is published by MY TEST SERVER | Default. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 120.220.76.192:13231.
How well does MY TEST SERVER | Default perform?
The average server fps was 103 over the last 48 hours; the lowest was 24. It supported up to 63,362 entities, covering buildings, deployables and all other objects. Memory use peaked at 2,750 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is MY TEST SERVER | Default on?
The setup on MY TEST SERVER | Default is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is MY TEST SERVER | Default up now, and how steady is its uptime?
Right now MY TEST SERVER | Default is online. About 10 hours ago is when it last restarted, according to its uptime. 115 of 168 hours were online in the last 7 full days, giving 68% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to MY TEST SERVER | Default?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 120.220.76.192:13231.