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30,176 players on Rust servers right now 11,635 servers online 2,756 with players on 70 fresh wipes in the last three hours FWQ2 Development 6000: 1 players (offline) Updated every five minutes

Live coverage · Rust server

FWQ2 Development 6000

Offline FWQ2 Development 6000 is not on the server list right now. The figures below are from when it was last seen, 19d ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,606, the top 61% of all ranked servers.
  • The current map has been up 23d 14h, since Monday 5 October, 14:42 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
07-day averagepeak –
#13,606ranktop 61%
23d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on FWQ2 Development 6000

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,606 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
38 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
15 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

Quick answers

from the figures on this page

Wiping

On what timetable does FWQ2 Development 6000 wipe?

FWQ2 Development 6000's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 23 days 14 hours.

Tags and categories

Where does FWQ2 Development 6000 appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include FWQ2 Development 6000 are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What meaning do the tags on FWQ2 Development 6000 carry?

gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list FWQ2 Development 6000 publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is FWQ2 Development 6000 at the moment?

FWQ2 Development 6000 reads offline at the moment; the last sighting was 19 days 12 hours ago.

How does FWQ2 Development 6000 compare with other Rust servers in the rankings?

On player hours for the past seven days, FWQ2 Development 6000 sits at #13,606, inside the top 61% of ranked servers.

Rules and settings

What rules does FWQ2 Development 6000 enforce, and which settings does it use?

Nothing in the name of FWQ2 Development 6000 states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on FWQ2 Development 6000?

A procedural map, generated by the game, runs on FWQ2 Development 6000.

Server details

What location is FWQ2 Development 6000 in?

Nothing on FWQ2 Development 6000 states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 120.82.32.144:28025 is its address.

What Rust version is FWQ2 Development 6000 on?

Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 runs. To join, your game must use the same protocol; Steam handles the update for you.

Does FWQ2 Development 6000 stay online, and is it up right now?

FWQ2 Development 6000 is currently offline, with its last appearance 19 days 12 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 9 October 2026.

Getting on

What is the way to connect to FWQ2 Development 6000?

Enter client.connect 120.82.32.144:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp1
Max players Slots: 1.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build Build: 166586.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.