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93,191 players on Rust servers right now 11,886 servers online 4,074 with players on 171 fresh wipes in the last three hours FWQ2 Development 6000: 1 players (offline) Updated every five minutes

Live coverage · Rust server

FWQ2 Development 6000

Offline FWQ2 Development 6000 is not on the server list right now. The figures below are from when it was last seen, 19d ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,645, the top 62% of all ranked servers.
  • The current map has been up 22d 4h, since Monday 5 October, 14:42 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
07-day averagepeak –
#13,645ranktop 62%
22d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on FWQ2 Development 6000

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,645 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct11 Oct13 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
189 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
170 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
59 / 1000

Quick answers

from the figures on this page

Wipe days

On what timetable does FWQ2 Development 6000 wipe?

Too few wipes are recorded for FWQ2 Development 6000 to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 22 days 4 hours.

Tags and filters

Which Rust Live Stats filters and lists does FWQ2 Development 6000 show up in?

These are the Rust Live Stats lists FWQ2 Development 6000 fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for FWQ2 Development 6000 signify?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which FWQ2 Development 6000 publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is FWQ2 Development 6000 at the moment?

FWQ2 Development 6000 is not online at the moment, having last been seen 19 days 3 hours ago.

What position does FWQ2 Development 6000 hold among Rust servers?

Player hours over seven days put FWQ2 Development 6000 at #13,645, in the top 62% of all ranked servers.

Map and rules

What rules does FWQ2 Development 6000 enforce, and which settings does it use?

No gather rate appears in the name FWQ2 Development 6000. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on FWQ2 Development 6000?

FWQ2 Development 6000 uses a procedural map, which the game generates.

Server facts

What location is FWQ2 Development 6000 in?

Nothing on FWQ2 Development 6000 states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 120.82.32.67:28025 is its address.

What Rust version is FWQ2 Development 6000 on?

FWQ2 Development 6000 operates on Windows with Rust network protocol 2634 and build 166586. Steam updates it for you, but your game needs the same protocol to join.

How reliable is FWQ2 Development 6000, and is it online at the moment?

At the time of this update, FWQ2 Development 6000 is down, last seen 19 days 3 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 5 October 2026.

Connecting

What is the way to connect to FWQ2 Development 6000?

Enter client.connect 120.82.32.67:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build Build: 166586.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.