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41,069 players on Rust servers right now 11,703 servers online 3,025 with players on 98 fresh wipes in the last three hours IRCP - Test Server: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

IRCP - Test Server

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,349, the top 69% of all ranked servers.
  • The current map has been up 4d 14h, since Saturday 24 October, 11:28 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,349ranktop 69%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on IRCP - Test Server

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,349 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
30 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
22 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
4 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at IRCP - Test Server?

Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.

On what timetable does IRCP - Test Server wipe?

Too few wipes are recorded for IRCP - Test Server to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 4 days 14 hours.

Lists and tags

Where does IRCP - Test Server appear in Rust Live Stats lists and filters?

On Rust Live Stats, IRCP - Test Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

How should you read the tags on IRCP - Test Server?

These are the tags IRCP - Test Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is IRCP - Test Server at the moment?

Live now: 0 players on IRCP - Test Server, out of 10 slots. Across the past week the average was 0 players.

How does IRCP - Test Server compare with other Rust servers in the rankings?

Ranked by seven-day player hours, IRCP - Test Server is #15,349, placing it in the top 69% of ranked servers.

Rules and settings

What settings and rules does IRCP - Test Server run?

The name IRCP - Test Server carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is in use on IRCP - Test Server?

Size 2,000, seed 1586544950: that is the procedural map the game generates for IRCP - Test Server. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

What location is IRCP - Test Server in?

No region is published by IRCP - Test Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 122.199.5.68:28050.

What is performance like on IRCP - Test Server?

The average server fps was 56 over the last 48 hours; the lowest was 47. Entity count reached 17,405: buildings, deployables and the rest of the world. Memory use peaked at 1,579 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on IRCP - Test Server?

The setup on IRCP - Test Server is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is IRCP - Test Server, and is it online at the moment?

Right now IRCP - Test Server is online. Based on the uptime it reports, the last restart was about 4 days 12 hours ago. 108 of 168 hours were online in the last 7 full days, giving 64% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

How to join

What is the way to connect to IRCP - Test Server?

Enter client.connect 122.199.5.68:28050 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.