The count
LiveLive coverage · Rust server
[SEA] RustLab : Beta
Key points
- 1 of 350 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 3.
- It ranks #7,024, the top 32% of all ranked servers.
- It resets its world every few hours: 14 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [SEA] RustLab : Beta
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,024 today
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Thursday 29 October 2026, 10:32 UTC
- Peak
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- Crowd
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- Lasted
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- Players before
- 1
World reset
New world
Thursday 29 October 2026, 09:53 UTC
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- Players before
- 1
World reset
New world
Tuesday 27 October 2026, 20:34 UTC
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- Players before
- 0
World reset
New world
Tuesday 27 October 2026, 17:19 UTC
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- Players before
- 1
World reset
New world
Tuesday 27 October 2026, 16:12 UTC
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- Players before
- 1
World reset
New world
Tuesday 27 October 2026, 13:50 UTC
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World reset
New world
Tuesday 27 October 2026, 13:40 UTC
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World reset
New world
Tuesday 27 October 2026, 13:23 UTC
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Show 6 earlier resets
World reset
New world
Tuesday 27 October 2026, 12:58 UTC
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- Players before
- 0
World reset
New world
Tuesday 27 October 2026, 12:48 UTC
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World reset
New world
Tuesday 27 October 2026, 12:38 UTC
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World reset
New world
Tuesday 27 October 2026, 12:02 UTC
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World reset
New world
Tuesday 27 October 2026, 09:18 UTC
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World reset
New world
Tuesday 27 October 2026, 08:52 UTC
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Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does [SEA] RustLab : Beta wipe?
A new world comes every few hours on [SEA] RustLab : Beta, which means resets rather than wipes and no schedule to follow.
Tags and categories
Where does [SEA] RustLab : Beta appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists [SEA] RustLab : Beta fits: Modded Rust servers live now. Under the filters Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.
What do the tags listed for [SEA] RustLab : Beta signify?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): 350 slots are available; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which [SEA] RustLab : Beta publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is [SEA] RustLab : Beta at the moment?
1 of [SEA] RustLab : Beta's 350 slots are filled right now. Averaged across seven days, 1 players; the peak was 3. Between now and 48 hours back, 23:00 UTC drew the most players, 1 on average.
What position does [SEA] RustLab : Beta hold among Rust servers?
On player hours for the past seven days, [SEA] RustLab : Beta sits at #7,024, inside the top 32% of ranked servers.
Rules and settings
Which settings and rules are in force on [SEA] RustLab : Beta?
Nothing in the name of [SEA] RustLab : Beta states a gather rate. Group size tops out at 16 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on [SEA] RustLab : Beta?
[SEA] RustLab : Beta runs a game-generated procedural map: size 3,500, seed 1906473059. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
What location is [SEA] RustLab : Beta in?
There is no region tag on [SEA] RustLab : Beta; its name still points to Asia. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 124.120.156.147:28015 is its address.
How well does [SEA] RustLab : Beta perform?
It never went below 215 server fps in the last 48 hours, averaging 237. Buildings, deployables and everything else in the world added up to a maximum of 74,884 entities. Up to 1,554 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on [SEA] RustLab : Beta?
The setup on [SEA] RustLab : Beta is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is [SEA] RustLab : Beta, and is it online at the moment?
[SEA] RustLab : Beta is up and running at this moment. The uptime it reports puts the last restart at about 57 minutes ago. 6 of 24 hours were online in the last 1 full day, giving 25% uptime. On 27 October 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to [SEA] RustLab : Beta?
Enter client.connect 124.120.156.147:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.