The count
LiveLive coverage · Rust server
Relics Dev Server
Key points
- 1 of 10 players are on now, 10% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #6,204, the top 28% of all ranked servers.
- The current map has been up 27d 7h, since Friday 2 October, 10:20 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Relics Dev Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,204 today
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Friday 2 October 2026, 10:20 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at Relics Dev Server?
Recent wipes on this server averaged a peak of 1 players at their busiest. 3 hours after the latest wipe, the crowd reached its peak.
On what timetable does Relics Dev Server wipe?
Too few wipes are recorded for Relics Dev Server to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 27 days 7 hours.
Tags and categories
Which Rust Live Stats filters and lists does Relics Dev Server show up in?
These are the Rust Live Stats lists Relics Dev Server fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What do the tags listed for Relics Dev Server signify?
These are the tags Relics Dev Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on Relics Dev Server?
1 of Relics Dev Server's 10 slots are filled right now. Peak over the past week: 2. Average: 0 players. Between now and 48 hours back, 12:00 UTC drew the most players, 1 on average.
How does Relics Dev Server compare with other Rust servers in the rankings?
Player hours over seven days put Relics Dev Server at #6,204, in the top 28% of all ranked servers.
Map and rules
What rules does Relics Dev Server enforce, and which settings does it use?
No gather rate appears in the name Relics Dev Server. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on Relics Dev Server?
A procedural map, generated by the game, runs on Relics Dev Server.
Server facts
What location is Relics Dev Server in?
No region is published by Relics Dev Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 125.254.123.81:28015 is its address.
What Rust version is Relics Dev Server on?
Rust network protocol 2635 and build 168909 on Linux is what Relics Dev Server runs. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Relics Dev Server, and is it online at the moment?
At the time of this update, Relics Dev Server is live. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto Relics Dev Server?
Enter client.connect 125.254.123.81:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.