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102,807 players on Rust servers right now 11,892 servers online 3,961 with players on 356 fresh wipes in the last three hours Relics Dev Server: 1 players on now Updated every five minutes

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Relics Dev Server

Key points

  • 1 of 10 players are on now, 10% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #6,204, the top 28% of all ranked servers.
  • The current map has been up 27d 7h, since Friday 2 October, 10:20 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak 2
#6,204ranktop 28%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Relics Dev Server

Players

AveragePeak
00.511.5219:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,204 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
144 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
82 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
228 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
351 / 350

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Relics Dev Server?

Recent wipes on this server averaged a peak of 1 players at their busiest. 3 hours after the latest wipe, the crowd reached its peak.

On what timetable does Relics Dev Server wipe?

Too few wipes are recorded for Relics Dev Server to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 27 days 7 hours.

Tags and categories

Which Rust Live Stats filters and lists does Relics Dev Server show up in?

These are the Rust Live Stats lists Relics Dev Server fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What do the tags listed for Relics Dev Server signify?

These are the tags Relics Dev Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

What is the current population on Relics Dev Server?

1 of Relics Dev Server's 10 slots are filled right now. Peak over the past week: 2. Average: 0 players. Between now and 48 hours back, 12:00 UTC drew the most players, 1 on average.

How does Relics Dev Server compare with other Rust servers in the rankings?

Player hours over seven days put Relics Dev Server at #6,204, in the top 28% of all ranked servers.

Map and rules

What rules does Relics Dev Server enforce, and which settings does it use?

No gather rate appears in the name Relics Dev Server. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on Relics Dev Server?

A procedural map, generated by the game, runs on Relics Dev Server.

Server facts

What location is Relics Dev Server in?

No region is published by Relics Dev Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 125.254.123.81:28015 is its address.

What Rust version is Relics Dev Server on?

Rust network protocol 2635 and build 168909 on Linux is what Relics Dev Server runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Relics Dev Server, and is it online at the moment?

At the time of this update, Relics Dev Server is live. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto Relics Dev Server?

Enter client.connect 125.254.123.81:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.