The count
Live coverage · Rust server
EPIC PvE Local Production Validation
Offline EPIC PvE Local Production Validation is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 0 of 5 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,339, the top 69% of all ranked servers.
- The current map has been up 27d 5h, since Friday 2 October, 02:27 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on EPIC PvE Local Production Validation
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,339 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Friday 2 October 2026, 02:22 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 0 players
Wednesday 30 September 2026, 17:22 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at EPIC PvE Local Production Validation?
Recent wipes on this server averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.
On what timetable does EPIC PvE Local Production Validation wipe?
EPIC PvE Local Production Validation's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 27 days 5 hours.
Tags and filters
Where does EPIC PvE Local Production Validation appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists EPIC PvE Local Production Validation fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What meaning do the tags on EPIC PvE Local Production Validation carry?
gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon: that is the tag list EPIC PvE Local Production Validation publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on EPIC PvE Local Production Validation right now?
EPIC PvE Local Production Validation is not online at the moment, having last been seen 4 days 22 hours ago. Averaged over seven days: 0 players.
Where does EPIC PvE Local Production Validation sit in the server rankings?
Player hours over seven days put EPIC PvE Local Production Validation at #15,339, in the top 69% of all ranked servers.
Map and rules
What settings and rules does EPIC PvE Local Production Validation run?
Nothing in the name of EPIC PvE Local Production Validation states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.
Server details
Where does EPIC PvE Local Production Validation sit geographically?
Nothing on EPIC PvE Local Production Validation states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 129.228.26.174:28115 is its address.
What Rust version is EPIC PvE Local Production Validation on?
The setup on EPIC PvE Local Production Validation is Rust network protocol 2634 and build 167781 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is EPIC PvE Local Production Validation, and is it online at the moment?
As of now, EPIC PvE Local Production Validation is offline; the last sighting was 4 days 22 hours ago. It was online for 1 of 168 hours in the last 7 full days, or 1% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to EPIC PvE Local Production Validation?
Enter client.connect 129.228.26.174:28115 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.