The count
LiveLive coverage · Rust server
Curfew | South Africa 10x PVP/PVE
Key points
- 1 of 40 players are on now, 2% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #5,495, the top 25% of all ranked servers.
- The current map has been up 12d 16h, since Thursday 15 October, 18:59 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 29 October at 18:59 UTC, in 1d 7h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Curfew | South Africa 10x PVP/PVE
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,495 today
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 1d 7h
from its schedule tag
Next wipe Thursday 29 October, 18:59 UTC, in 1d 7h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 7hThu 29 Oct, 18:59 UTC
- 8d 7hThu 5 Nov, 19:00 UTCFW
- 15d 7hThu 12 Nov, 18:59 UTC
- 29d 7hThu 26 Nov, 18:59 UTC
- 36d 7hThu 3 Dec, 19:00 UTCFW
- 43d 7hThu 10 Dec, 18:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.
Wipes
newest firstThe current map
Wipe peaks at 6 players
Thursday 15 October 2026, 18:59 UTC
- Peak
- 6
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 3 players
Thursday 1 October 2026, 17:59 UTC FW
- Peak
- 3
- Crowd
- halved by day 5
- Lasted
- 14 days
- Players before
- 1
Wipe
Wipe peaks at 3 players
Saturday 19 September 2026, 18:33 UTC
- Peak
- 3
- Crowd
- held half
- Lasted
- 12 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Curfew | South Africa 10x PVP/PVE?
At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe peaked 37 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. On those occasions it fell below half by day 5.
How often does Curfew | South Africa 10x PVP/PVE wipe, and at what times?
With too few of Curfew | South Africa 10x PVP/PVE's wipes recorded to confirm the schedule, the tag is used for the prediction. On Thursday 29 October at 18:59 UTC its next wipe falls due. The world you are playing on was built 12 days 16 hours. A two-weekly wipe schedule appears in its tags.
Tags and categories
Which Rust Live Stats filters and lists does Curfew | South Africa 10x PVP/PVE show up in?
On Rust Live Stats, Curfew | South Africa 10x PVP/PVE is listed under 10x Rust servers, live now and Modded Rust servers live now. Under the filters Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x it appears on the server list.
What do the tags listed for Curfew | South Africa 10x PVP/PVE signify?
gmvanilla (Game mode): Survival in the vanilla style; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^b (Biweekly): It wipes once every fortnight; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list Curfew | South Africa 10x PVP/PVE publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on Curfew | South Africa 10x PVP/PVE?
Live now: 1 players on Curfew | South Africa 10x PVP/PVE, out of 40 slots. Averaged across seven days, 0 players; the peak was 3. Between now and 48 hours back, 17:00 UTC drew the most players, 1 on average.
What position does Curfew | South Africa 10x PVP/PVE hold among Rust servers?
Player hours over seven days put Curfew | South Africa 10x PVP/PVE at #5,495, in the top 25% of all ranked servers.
Map and rules
What rules does Curfew | South Africa 10x PVP/PVE enforce, and which settings does it use?
The name says it: gathering runs at 10x on Curfew | South Africa 10x PVP/PVE. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on Curfew | South Africa 10x PVP/PVE?
Curfew | South Africa 10x PVP/PVE runs a game-generated procedural map: size 3,500, seed 1005898274. RustMaps shows it from this page, since equal size and seed give an equal map.
Server facts
What location is Curfew | South Africa 10x PVP/PVE in?
The name points to Africa even though Curfew | South Africa 10x PVP/PVE publishes no region tag. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 129.232.216.154:28015.
How well does Curfew | South Africa 10x PVP/PVE perform?
The average server fps was 89 over the last 48 hours; the lowest was 68. It supported up to 79,322 entities, covering buildings, deployables and all other objects. Up to 2,801 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is Curfew | South Africa 10x PVP/PVE on?
Curfew | South Africa 10x PVP/PVE operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does Curfew | South Africa 10x PVP/PVE stay online, and is it up right now?
At the time of this update, Curfew | South Africa 10x PVP/PVE is live. Based on the uptime it reports, the last restart was about 7 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
How do you get onto Curfew | South Africa 10x PVP/PVE?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 129.232.216.154:28015.