The count
Live coverage · Rust server
Rust Devblog 240
Offline Rust Devblog 240 is not on the server list right now. The figures below are from when it was last seen, 22d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,987, the top 71% of all ranked servers.
- The current map has been up 22d 16h, since Tuesday 6 October, 11:28 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog 240
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,987 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Tuesday 6 October 2026, 11:14 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at Rust Devblog 240?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
On what timetable does Rust Devblog 240 wipe?
The record holds too few of Rust Devblog 240's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 22 days 16 hours.
Lists and tags
Where does Rust Devblog 240 appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Rust Devblog 240 fits: Modded Rust servers live now. Under the filters Type: Modded it appears on the server list.
What meaning do the tags on Rust Devblog 240 carry?
gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; v2283 (Protocol): You need protocol 2283 on your game to get in; ptrak (Networking): RakNet is the network layer — the game's standard one; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game changes here through plugins or settings, so it is Modded; hd53cb39f (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Rust Devblog 240 publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on Rust Devblog 240?
Last seen 22 days 15 hours ago, Rust Devblog 240 is offline right now.
Where does Rust Devblog 240 sit in the server rankings?
Ranked by seven-day player hours, Rust Devblog 240 is #15,987, placing it in the top 71% of ranked servers.
Map and rules
What rules does Rust Devblog 240 enforce, and which settings does it use?
Nothing in the name of Rust Devblog 240 states a gather rate. No group limit appears in its listing. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Anti-cheat: VAC from Valve is off.
Which map is in use on Rust Devblog 240?
A procedural map, generated by the game, runs on Rust Devblog 240.
Server details
Where does Rust Devblog 240 sit geographically?
There is no region from Rust Devblog 240. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 13.143.172.30:28015 is its address.
What Rust version is Rust Devblog 240 on?
Rust Devblog 240 operates on Windows with Rust network protocol 2283. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is Rust Devblog 240, and is it online at the moment?
As of now, Rust Devblog 240 is offline; the last sighting was 22 days 15 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 6 October 2026.
How to join
How do you get onto Rust Devblog 240?
Enter client.connect 13.143.172.30:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.