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33,003 players on Rust servers right now 11,659 servers online 2,823 with players on 78 fresh wipes in the last three hours Rust Devblog 240: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Rust Devblog 240

Offline Rust Devblog 240 is not on the server list right now. The figures below are from when it was last seen, 22d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,987, the top 71% of all ranked servers.
  • The current map has been up 22d 16h, since Tuesday 6 October, 11:28 UTC.
Join
modded

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,987ranktop 71%
22d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Rust Devblog 240

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,987 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 153 on average
33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
41 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
10 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
1 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Rust Devblog 240?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

On what timetable does Rust Devblog 240 wipe?

The record holds too few of Rust Devblog 240's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 22 days 16 hours.

Lists and tags

Where does Rust Devblog 240 appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Rust Devblog 240 fits: Modded Rust servers live now. Under the filters Type: Modded it appears on the server list.

What meaning do the tags on Rust Devblog 240 carry?

gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): The slot count is 50; v2283 (Protocol): You need protocol 2283 on your game to get in; ptrak (Networking): RakNet is the network layer — the game's standard one; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game changes here through plugins or settings, so it is Modded; hd53cb39f (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Rust Devblog 240 publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on Rust Devblog 240?

Last seen 22 days 15 hours ago, Rust Devblog 240 is offline right now.

Where does Rust Devblog 240 sit in the server rankings?

Ranked by seven-day player hours, Rust Devblog 240 is #15,987, placing it in the top 71% of ranked servers.

Map and rules

What rules does Rust Devblog 240 enforce, and which settings does it use?

Nothing in the name of Rust Devblog 240 states a gather rate. No group limit appears in its listing. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Anti-cheat: VAC from Valve is off.

Which map is in use on Rust Devblog 240?

A procedural map, generated by the game, runs on Rust Devblog 240.

Server details

Where does Rust Devblog 240 sit geographically?

There is no region from Rust Devblog 240. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 13.143.172.30:28015 is its address.

What Rust version is Rust Devblog 240 on?

Rust Devblog 240 operates on Windows with Rust network protocol 2283. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Rust Devblog 240, and is it online at the moment?

As of now, Rust Devblog 240 is offline; the last sighting was 22 days 15 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 6 October 2026.

How to join

How do you get onto Rust Devblog 240?

Enter client.connect 13.143.172.30:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard survival, in the Rust style.
mp50
Max players The slot count is 50.
v2283
Protocol You need protocol 2283 on your game to get in.
ptrak
Networking RakNet is the network layer — the game's standard one.

Mods and access

oxide
Oxide Oxide (uMod), a plugin framework, runs on this server.
modded
Modded The game changes here through plugins or settings, so it is Modded.

Other

hd53cb39f
Custom tag A plugin or the owner set this tag; it is not standard Rust.
stok
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.