The count
LiveLive coverage · Rust server
MapTesting
Key points
- 0 of 30 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #7,380, the top 33% of all ranked servers.
- The current map has been up 7d 3h, since Tuesday 20 October, 22:26 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on MapTesting
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,380 today
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Tuesday 20 October 2026, 22:26 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 11 October 2026, 22:56 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 9 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Saturday 10 October 2026, 01:02 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 26 September 2026, 13:24 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13.5 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 15 September 2026, 00:50 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 11.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on MapTesting?
At their busiest, its recent wipes averaged 2 players. 17 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 1.
How often does MapTesting wipe, and at what times?
Wipes on MapTesting come at irregular times, and no next date can be given. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 7 days 3 hours.
Lists and tags
Where does MapTesting appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include MapTesting are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags listed for MapTesting signify?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): The slot count is 30; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): It uses the plugin framework Carbon; oxidation (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it, which MapTesting publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is MapTesting at the moment?
0 of MapTesting's 30 slots are filled right now. The seven-day average is 0 players, with a peak of 3.
How does MapTesting compare with other Rust servers in the rankings?
Ranked by seven-day player hours, MapTesting is #7,380, placing it in the top 33% of ranked servers.
Settings and map
Which settings and rules are in force on MapTesting?
No gather rate appears in the name MapTesting. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.
Server details
Which region is MapTesting hosted in?
There is no region from MapTesting. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 131.153.158.236:28125.
What version of Rust is running on MapTesting?
The setup on MapTesting is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does MapTesting stay online, and is it up right now?
Right now MapTesting is online. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What is the way to connect to MapTesting?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 131.153.158.236:28125.