The count
Live coverage · Rust server
Evolution Test Server
Offline Evolution Test Server is not on the server list right now. The figures below are from when it was last seen, 8d ago.
Key points
- 0 of ? players are on at the last check.
- Over the last seven days it averages 0 players.
- It ranks #15,383, the top 70% of all ranked servers.
- The current map has been up 9d 0h, since Tuesday 20 October, 17:06 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Evolution Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,383 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Tuesday 20 October 2026, 17:06 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 3 players
Sunday 18 October 2026, 22:12 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 15 October 2026, 17:40 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 3.2 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 15 October 2026, 03:14 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Wednesday 14 October 2026, 03:30 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
Wipe
Wipe peaks at 3 players
Tuesday 13 October 2026, 02:04 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 1
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 17:25 UTC FW
- Peak
- 1
- Crowd
- held half
- Lasted
- 11.4 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Wednesday 30 September 2026, 23:43 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 1
Show 12 earlier wipes
Wipe
Wipe peaks at 3 players
Wednesday 30 September 2026, 07:04 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Tuesday 29 September 2026, 19:49 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 1
Wipe
Wipe peaks at 3 players
Monday 28 September 2026, 23:52 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Monday 28 September 2026, 00:25 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Friday 25 September 2026, 04:27 UTC
- Peak
- 3
- Crowd
- held half
- Lasted
- 2.8 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 24 September 2026, 02:47 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 19 September 2026, 00:26 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 5.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 23:51 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 14:22 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Thursday 17 September 2026, 01:49 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Wednesday 16 September 2026, 16:50 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 1
Wipe
Wipe peaks at 3 players
Tuesday 15 September 2026, 15:50 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Evolution Test Server?
Recent wipes on this server averaged a peak of 2 players at their busiest. Peak population on the latest wipe came 0 hours after it.
On what timetable does Evolution Test Server wipe?
Evolution Test Server wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 9 days.
Lists and tags
Where does Evolution Test Server appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Evolution Test Server fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.
What do the tags listed for Evolution Test Server signify?
These are the tags Evolution Test Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts15 (Group limit): Team cap: 15; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on Evolution Test Server right now?
Last seen 8 days 22 hours ago, Evolution Test Server is offline right now.
How does Evolution Test Server compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Evolution Test Server is #15,383, placing it in the top 70% of ranked servers.
Map and rules
What rules does Evolution Test Server enforce, and which settings does it use?
No gather rate appears in the name Evolution Test Server. A group can reach 15 players at most. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for Evolution Test Server?
Evolution Test Server runs a game-generated procedural map: size 5,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
Server details
What location is Evolution Test Server in?
No region is published by Evolution Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 131.196.198.143:28031 is its address.
What version of Rust is running on Evolution Test Server?
The setup on Evolution Test Server is Rust network protocol 2634 and build 167781 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Does Evolution Test Server stay online, and is it up right now?
At the time of this update, Evolution Test Server is down, last seen 8 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 September 2026.
Connecting
How do you get onto Evolution Test Server?
Enter client.connect 131.196.198.143:28031 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/evolutionpve.