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98,350 players on Rust servers right now 11,893 servers online 3,934 with players on 402 fresh wipes in the last three hours Evolution Test Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Evolution Test Server

Offline Evolution Test Server is not on the server list right now. The figures below are from when it was last seen, 8d ago.

Key points

  • 0 of ? players are on at the last check.
  • Over the last seven days it averages 0 players.
  • It ranks #15,383, the top 70% of all ranked servers.
  • The current map has been up 9d 0h, since Tuesday 20 October, 17:06 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of ? players

0/ ?players now
07-day averagepeak –
#15,383ranktop 70%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Evolution Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,383 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 20 OctSun 18 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
1.8 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
3.2 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.6 days
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
1 days
Players before
1

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
1.1 days
Players before
1

Force wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
11.4 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
0.7 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
165 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
94 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 88 on average
235 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
350 / 350

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Evolution Test Server?

Recent wipes on this server averaged a peak of 2 players at their busiest. Peak population on the latest wipe came 0 hours after it.

On what timetable does Evolution Test Server wipe?

Evolution Test Server wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 9 days.

Lists and tags

Where does Evolution Test Server appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Evolution Test Server fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

What do the tags listed for Evolution Test Server signify?

These are the tags Evolution Test Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): The slot count is 0; ts15 (Group limit): Team cap: 15; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on Evolution Test Server right now?

Last seen 8 days 22 hours ago, Evolution Test Server is offline right now.

How does Evolution Test Server compare with other Rust servers in the rankings?

Ranked by seven-day player hours, Evolution Test Server is #15,383, placing it in the top 70% of ranked servers.

Map and rules

What rules does Evolution Test Server enforce, and which settings does it use?

No gather rate appears in the name Evolution Test Server. A group can reach 15 players at most. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Evolution Test Server?

Evolution Test Server runs a game-generated procedural map: size 5,000, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Server details

What location is Evolution Test Server in?

No region is published by Evolution Test Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 131.196.198.143:28031 is its address.

What version of Rust is running on Evolution Test Server?

The setup on Evolution Test Server is Rust network protocol 2634 and build 167781 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Does Evolution Test Server stay online, and is it up right now?

At the time of this update, Evolution Test Server is down, last seen 8 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 September 2026.

Connecting

How do you get onto Evolution Test Server?

Enter client.connect 131.196.198.143:28031 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/evolutionpve.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp0
Max players The slot count is 0.
ts15
Group limit Team cap: 15.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build Build: 167781.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.