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49,894 players on Rust servers right now 11,616 servers online 3,108 with players on 102 fresh wipes in the last three hours Evolution Project: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Evolution Project

Offline Evolution Project is not on the server list right now. The figures below are from when it was last seen, 20d ago.

Key points

  • 0 of ? players are on at the last check.
  • Over the last seven days it averages 0 players.
  • It ranks #14,792, the top 67% of all ranked servers.
  • The current map has been up 28d 6h, since Friday 2 October, 01:48 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of ? players

0/ ?players now
07-day averagepeak –
#14,792ranktop 67%
28d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Evolution Project

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,792 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
60 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 123 on average
105 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
23 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 95 on average
81 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
79 / 200

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Evolution Project?

At their busiest, its recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd reached its peak.

On what timetable does Evolution Project wipe?

Too few wipes are recorded for Evolution Project to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 28 days 6 hours.

Lists and tags

Which Rust Live Stats filters and lists does Evolution Project show up in?

On Rust Live Stats, Evolution Project is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags listed for Evolution Project signify?

gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): Slots: 0; ts15 (Group limit): Team cap: 15; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon: that is the tag list Evolution Project publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

What is the current population on Evolution Project?

Evolution Project is not online at the moment, having last been seen 20 days 9 hours ago.

What position does Evolution Project hold among Rust servers?

Ranked by seven-day player hours, Evolution Project is #14,792, placing it in the top 67% of ranked servers.

Map and rules

What settings and rules does Evolution Project run?

The name Evolution Project carries no gather rate. Group size tops out at 15 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.

Server facts

Where does Evolution Project sit geographically?

No region is published by Evolution Project. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 131.196.198.143:28035.

What Rust version is Evolution Project on?

The setup on Evolution Project is Rust network protocol 2634 and build 166652 with Linux. Steam updates it for you, but your game needs the same protocol to join.

Is Evolution Project up now, and how steady is its uptime?

At the time of this update, Evolution Project is down, last seen 20 days 9 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 14 September 2026.

How to join

How do you get onto Evolution Project?

Enter client.connect 131.196.198.143:28035 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts15,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp0
Max players Slots: 0.
ts15
Group limit Team cap: 15.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.