The count
Live coverage · Rust server
Local Dev Server (No-EAC)
Offline Local Dev Server (No-EAC) is not on the server list right now. The figures below are from when it was last seen, 33d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,818, the top 72% of all ranked servers.
- The current map has been up 33d 4h, since Saturday 26 September, 18:47 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local Dev Server (No-EAC)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,818 today
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
How often does Local Dev Server (No-EAC) wipe, and at what times?
The record holds too few of Local Dev Server (No-EAC)'s wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 33 days 4 hours have passed since this world was generated.
Tags and categories
Where does Local Dev Server (No-EAC) appear in Rust Live Stats lists and filters?
On Rust Live Stats, Local Dev Server (No-EAC) is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
What meaning do the tags on Local Dev Server (No-EAC) carry?
These are the tags Local Dev Server (No-EAC) makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on Local Dev Server (No-EAC)?
Local Dev Server (No-EAC) reads offline at the moment; the last sighting was 33 days 1 hours ago.
What position does Local Dev Server (No-EAC) hold among Rust servers?
Ranked by seven-day player hours, Local Dev Server (No-EAC) is #16,818, placing it in the top 72% of ranked servers.
Rules and settings
What rules does Local Dev Server (No-EAC) enforce, and which settings does it use?
Nothing in the name of Local Dev Server (No-EAC) states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is off.
Which map is in use on Local Dev Server (No-EAC)?
The map on Local Dev Server (No-EAC) is procedural, made by the game itself.
Server details
Which region is Local Dev Server (No-EAC) hosted in?
Nothing on Local Dev Server (No-EAC) states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 134.195.101.194:28015.
What version of Rust is running on Local Dev Server (No-EAC)?
Local Dev Server (No-EAC) operates on Windows with Rust network protocol 2633 and build 165217. Steam updates it for you, but your game needs the same protocol to join.
Does Local Dev Server (No-EAC) stay online, and is it up right now?
At the time of this update, Local Dev Server (No-EAC) is down, last seen 33 days 1 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 26 September 2026.
Connecting
What steps connect you to Local Dev Server (No-EAC)?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 134.195.101.194:28015.