Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
67,203 players on Rust servers right now 11,751 servers online 3,396 with players on 207 fresh wipes in the last three hours Local Dev Server (No-EAC): 0 players (offline) Updated every five minutes

Live coverage · Rust server

Local Dev Server (No-EAC)

Offline Local Dev Server (No-EAC) is not on the server list right now. The figures below are from when it was last seen, 33d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,818, the top 72% of all ranked servers.
  • The current map has been up 33d 4h, since Saturday 26 September, 18:47 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#16,818ranktop 72%
33d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Local Dev Server (No-EAC)

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,818 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
31 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
18 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
50 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
243 / 260

Quick answers

from the figures on this page

Wipe schedule

How often does Local Dev Server (No-EAC) wipe, and at what times?

The record holds too few of Local Dev Server (No-EAC)'s wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 33 days 4 hours have passed since this world was generated.

Tags and categories

Where does Local Dev Server (No-EAC) appear in Rust Live Stats lists and filters?

On Rust Live Stats, Local Dev Server (No-EAC) is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What meaning do the tags on Local Dev Server (No-EAC) carry?

These are the tags Local Dev Server (No-EAC) makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

What is the current population on Local Dev Server (No-EAC)?

Local Dev Server (No-EAC) reads offline at the moment; the last sighting was 33 days 1 hours ago.

What position does Local Dev Server (No-EAC) hold among Rust servers?

Ranked by seven-day player hours, Local Dev Server (No-EAC) is #16,818, placing it in the top 72% of ranked servers.

Rules and settings

What rules does Local Dev Server (No-EAC) enforce, and which settings does it use?

Nothing in the name of Local Dev Server (No-EAC) states a gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is off.

Which map is in use on Local Dev Server (No-EAC)?

The map on Local Dev Server (No-EAC) is procedural, made by the game itself.

Server details

Which region is Local Dev Server (No-EAC) hosted in?

Nothing on Local Dev Server (No-EAC) states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 134.195.101.194:28015.

What version of Rust is running on Local Dev Server (No-EAC)?

Local Dev Server (No-EAC) operates on Windows with Rust network protocol 2633 and build 165217. Steam updates it for you, but your game needs the same protocol to join.

Does Local Dev Server (No-EAC) stay online, and is it up right now?

At the time of this update, Local Dev Server (No-EAC) is down, last seen 33 days 1 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 26 September 2026.

Connecting

What steps connect you to Local Dev Server (No-EAC)?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 134.195.101.194:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players The slot count is 50.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.