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98,796 players on Rust servers right now 11,878 servers online 3,935 with players on 404 fresh wipes in the last three hours 4Netplayers Rust Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

4Netplayers Rust Server

Offline 4Netplayers Rust Server is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,019, the top 69% of all ranked servers.
  • The current map has been up 27d 19h, since Thursday 1 October, 21:11 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#16,019ranktop 69%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on 4Netplayers Rust Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,019 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.2 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Force wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
held half
Lasted
8.2 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
151 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
94 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
237 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

Quick answers

from the figures on this page

Wiping

What happens on wipe day at 4Netplayers Rust Server?

At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does 4Netplayers Rust Server wipe?

Too few wipes are recorded for 4Netplayers Rust Server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 19 hours.

Lists and tags

Which Rust Live Stats filters and lists does 4Netplayers Rust Server show up in?

These are the Rust Live Stats lists 4Netplayers Rust Server fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for 4Netplayers Rust Server signify?

These are the tags 4Netplayers Rust Server makes public: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on 4Netplayers Rust Server right now?

Last seen 27 days 19 hours ago, 4Netplayers Rust Server is offline right now.

What position does 4Netplayers Rust Server hold among Rust servers?

On player hours for the past seven days, 4Netplayers Rust Server sits at #16,019, inside the top 69% of ranked servers.

Settings and map

Which settings and rules are in force on 4Netplayers Rust Server?

Nothing in the name of 4Netplayers Rust Server states a gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for 4Netplayers Rust Server?

Size 4,000, seed 1234567890: that is the procedural map the game generates for 4Netplayers Rust Server. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

What location is 4Netplayers Rust Server in?

Nothing on 4Netplayers Rust Server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 134.255.222.206:21700 is its address.

What version of Rust is running on 4Netplayers Rust Server?

The setup on 4Netplayers Rust Server is Rust network protocol 2634 and build 166494 with Linux. Steam updates it for you, but your game needs the same protocol to join.

How reliable is 4Netplayers Rust Server, and is it online at the moment?

At the time of this update, 4Netplayers Rust Server is down, last seen 27 days 19 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Getting on

What is the way to connect to 4Netplayers Rust Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 134.255.222.206:21700.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.