The count
Live coverage · Rust server
4Netplayers Rust Server probe 1
Offline 4Netplayers Rust Server probe 1 is not on the server list right now. The figures below are from when it was last seen, 24d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,986, the top 71% of all ranked servers.
- The current map has been up 25d 4h, since Sunday 4 October, 20:10 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 4Netplayers Rust Server probe 1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,986 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does 4Netplayers Rust Server probe 1 wipe?
Too few wipes are recorded for 4Netplayers Rust Server probe 1 to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 25 days 4 hours have passed since this world was generated.
Tags and filters
Where does 4Netplayers Rust Server probe 1 appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists 4Netplayers Rust Server probe 1 fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
How should you read the tags on 4Netplayers Rust Server probe 1?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which 4Netplayers Rust Server probe 1 publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How full is 4Netplayers Rust Server probe 1 at the moment?
Last seen 24 days 18 hours ago, 4Netplayers Rust Server probe 1 is offline right now.
What position does 4Netplayers Rust Server probe 1 hold among Rust servers?
On player hours for the past seven days, 4Netplayers Rust Server probe 1 sits at #15,986, inside the top 71% of ranked servers.
Settings and map
What rules does 4Netplayers Rust Server probe 1 enforce, and which settings does it use?
The name 4Netplayers Rust Server probe 1 carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on 4Netplayers Rust Server probe 1?
Size 4,500, seed 1234567890: that is the procedural map the game generates for 4Netplayers Rust Server probe 1. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
Which region is 4Netplayers Rust Server probe 1 hosted in?
Nothing on 4Netplayers Rust Server probe 1 states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 134.255.222.40:24500 is its address.
What version of Rust is running on 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 operates on Linux with Rust network protocol 2634 and build 166652. To join, your game must use the same protocol; Steam handles the update for you.
Does 4Netplayers Rust Server probe 1 stay online, and is it up right now?
As of now, 4Netplayers Rust Server probe 1 is offline; the last sighting was 24 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 4 October 2026.
Connecting
What steps connect you to 4Netplayers Rust Server probe 1?
Enter client.connect 134.255.222.40:24500 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.