The count
LiveLive coverage · Rust server
4Netplayers Rust Server
Key points
- 0 of 10 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #11,041, the top 50% of all ranked servers.
- The current map has been up 25d 23h, since Saturday 3 October, 06:34 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 4Netplayers Rust Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #11,041 today
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 3 October 2026, 06:34 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on 4Netplayers Rust Server?
Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 0 hours in.
When does 4Netplayers Rust Server wipe?
4Netplayers Rust Server's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 25 days 23 hours.
Tags and categories
Where does 4Netplayers Rust Server appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists 4Netplayers Rust Server fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers Rust Server?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which 4Netplayers Rust Server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on 4Netplayers Rust Server?
0 of 4Netplayers Rust Server's 10 slots are filled right now. Peak over the past week: 1. Average: 0 players.
Where does 4Netplayers Rust Server sit in the server rankings?
Ranked by seven-day player hours, 4Netplayers Rust Server is #11,041, placing it in the top 50% of ranked servers.
Map and rules
Which settings and rules are in force on 4Netplayers Rust Server?
Nothing in the name of 4Netplayers Rust Server states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for 4Netplayers Rust Server?
A procedural map of 5,000 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Where does 4Netplayers Rust Server sit geographically?
No region is published by 4Netplayers Rust Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 134.255.223.147:28015 is its address.
How well does 4Netplayers Rust Server perform?
Server fps averaged 25 over the last 48 hours, with a low of 16. It supported up to 137,305 entities, covering buildings, deployables and all other objects. Memory use peaked at 5,306 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on 4Netplayers Rust Server?
4Netplayers Rust Server operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does 4Netplayers Rust Server stay online, and is it up right now?
At the time of this update, 4Netplayers Rust Server is live. About 4 days 1 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to 4Netplayers Rust Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 134.255.223.147:28015.