Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
89,192 players on Rust servers right now 11,830 servers online 3,733 with players on 415 fresh wipes in the last three hours [DEV] Test Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

[DEV] Test Server

Offline [DEV] Test Server is not on the server list right now. The figures below are from when it was last seen, 4d ago.

Key points

  • 0 of 40 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,740, the top 62% of all ranked servers.
  • The current map has been up 28d 2h, since Thursday 1 October, 18:59 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 21h, with the force wipe.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak 1
#13,740ranktop 62%
28d agolast wipeno schedule published
6d 21hnext wipeThu 5 Nov, 19:00 UTC FW

Players on [DEV] Test Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,740 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 6d 21h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 21h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 34d 21h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
109 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
34 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
110 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
346 / 350

Quick answers

from the figures on this page

Wiping

What happens on wipe day at [DEV] Test Server?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

On what timetable does [DEV] Test Server wipe?

The monthly force wipe is the only wipe [DEV] Test Server takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 28 days 2 hours have passed since this world was generated.

Tags and filters

Where does [DEV] Test Server appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists [DEV] Test Server fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on [DEV] Test Server carry?

These are the tags [DEV] Test Server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on [DEV] Test Server?

[DEV] Test Server is not online at the moment, having last been seen 4 days ago. Peak over the past week: 1. Average: 0 players.

How does [DEV] Test Server compare with other Rust servers in the rankings?

On player hours for the past seven days, [DEV] Test Server sits at #13,740, inside the top 62% of ranked servers.

Rules and settings

What settings and rules does [DEV] Test Server run?

The name [DEV] Test Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is off.

Can you tell me the map for [DEV] Test Server?

The map on [DEV] Test Server is procedural, made by the game itself.

About the server

Which region is [DEV] Test Server hosted in?

There is no region from [DEV] Test Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 135.125.243.29:30002 is its address.

What version of Rust is running on [DEV] Test Server?

Rust network protocol 2635 and build 167781 on Linux is what [DEV] Test Server runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is [DEV] Test Server, and is it online at the moment?

At the time of this update, [DEV] Test Server is down, last seen 4 days ago. 2 of 168 hours were online in the last 7 full days, giving 1% uptime. The first sighting by Rust Live Stats was on 29 September 2026.

Connecting

What is the way to connect to [DEV] Test Server?

Enter client.connect 135.125.243.29:30002 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The slot count is 40.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol Join only if your game is on protocol 2635.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.