The count
LiveLive coverage · Rust server
Zoo Crew
Key points
- 0 of 3 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #5,029, the top 23% of all ranked servers.
- It resets its world every few hours: 9 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Zoo Crew
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,029 today
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Thursday 29 October 2026, 06:33 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Thursday 29 October 2026, 00:58 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 28 October 2026, 13:16 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 28 October 2026, 10:35 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 28 October 2026, 10:04 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Sunday 25 October 2026, 00:36 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world; 2 players at the peak
Sunday 25 October 2026, 00:10 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.4 days
- Players before
- 0
World reset
New world
Saturday 24 October 2026, 15:36 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
Show 9 earlier resets
World reset
New world; 2 players at the peak
Saturday 24 October 2026, 14:33 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.4 days
- Players before
- 0
World reset
New world
Sunday 18 October 2026, 04:19 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world; 2 players at the peak
Sunday 18 October 2026, 04:01 UTC
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 6.4 days
- Players before
- 0
World reset
New world; 2 players at the peak
Monday 5 October 2026, 17:04 UTC
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 12.5 days
- Players before
- 0
World reset
New world; 2 players at the peak
Friday 2 October 2026, 01:22 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.7 days
- Players before
- 1
World reset
New world
Wednesday 30 September 2026, 23:18 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world; 2 players at the peak
Wednesday 30 September 2026, 23:14 UTC
- Peak
- 2 +1 queue
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 2
World reset
New world; 2 players at the peak
Saturday 26 September 2026, 21:12 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 4.1 days
- Players before
- 2
World reset
New world; 2 players at the peak
Friday 25 September 2026, 22:40 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does Zoo Crew wipe?
A new world comes every few hours on Zoo Crew, which means resets rather than wipes and no schedule to follow.
Tags and filters
Where does Zoo Crew appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Zoo Crew fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours it appears on the server list.
What meaning do the tags on Zoo Crew carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded, which Zoo Crew publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on Zoo Crew?
0 of Zoo Crew's 3 slots are filled right now. The seven-day average is 0 players, with a peak of 2. The busiest hour in the past 48 was 22:00 UTC, averaging 2 players.
Where does Zoo Crew sit in the server rankings?
On player hours for the past seven days, Zoo Crew sits at #5,029, inside the top 23% of ranked servers.
Settings and map
What settings and rules does Zoo Crew run?
Nothing in the name of Zoo Crew states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on Zoo Crew?
Zoo Crew runs a game-generated procedural map: size 4,250, seed 1903. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is Zoo Crew in?
No region is published by Zoo Crew. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 135.148.10.248:24540.
What is performance like on Zoo Crew?
The average server fps was 112 over the last 48 hours; the lowest was 23. Buildings, deployables and everything else in the world added up to a maximum of 119,549 entities. Memory use peaked at 4,886 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on Zoo Crew?
Zoo Crew operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Zoo Crew up now, and how steady is its uptime?
Right now Zoo Crew is online. Based on the uptime it reports, the last restart was about 4 hours ago. 127 of 168 hours were online in the last 7 full days, giving 76% uptime. Rust Live Stats has tracked it since 25 September 2026.
Connecting
How do you get onto Zoo Crew?
Enter client.connect 135.148.10.248:24540 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.