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64,357 players on Rust servers right now 11,757 servers online 3,442 with players on 196 fresh wipes in the last three hours Ding Dong's Playground: 0 players on now Updated every five minutes

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Ding Dong's Playground

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #5,639, the top 25% of all ranked servers.
  • The current map has been up 26d 12h, since Friday 2 October, 23:11 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak 2
#5,639ranktop 25%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Ding Dong's Playground

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,639 today

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Fri 2 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 3
Lasted
4 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
held half
Lasted
2 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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no group limit · 149 on average
163 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
68 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on Ding Dong's Playground?

Recent wipes on this server averaged a peak of 2 players at their busiest. The crowd on the latest wipe peaked 25 hours in. In 50% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 3.

When does Ding Dong's Playground wipe?

No next wipe can be predicted for Ding Dong's Playground, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 26 days 12 hours.

Tags and categories

Which Rust Live Stats filters and lists does Ding Dong's Playground show up in?

On Rust Live Stats, Ding Dong's Playground is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags listed for Ding Dong's Playground signify?

These are the tags Ding Dong's Playground makes public: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

What is the current population on Ding Dong's Playground?

Ding Dong's Playground is carrying 0 players at the moment, with 40 slots in total. Peak over the past week: 2. Average: 0 players. Between now and 48 hours back, 17:00 UTC drew the most players, 2 on average.

What position does Ding Dong's Playground hold among Rust servers?

Player hours over seven days put Ding Dong's Playground at #5,639, in the top 25% of all ranked servers.

Settings and map

What settings and rules does Ding Dong's Playground run?

The name Ding Dong's Playground carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is live on Ding Dong's Playground?

Ding Dong's Playground runs a game-generated procedural map: size 3,000, seed 1614537442. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does Ding Dong's Playground sit geographically?

Nothing on Ding Dong's Playground states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 135.148.252.154:24690.

What is performance like on Ding Dong's Playground?

Server fps averaged 188 over the last 48 hours, with a low of 135. It supported up to 52,958 entities, covering buildings, deployables and all other objects. Up to 3,448 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What Rust version is Ding Dong's Playground on?

The setup on Ding Dong's Playground is Rust network protocol 2635 and build 168909 with Linux. To join, your game must use the same protocol; Steam handles the update for you.

Is Ding Dong's Playground up now, and how steady is its uptime?

Ding Dong's Playground is up and running at this moment. Based on the uptime it reports, the last restart was about 12 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 26 September 2026.

How to join

What steps connect you to Ding Dong's Playground?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 135.148.252.154:24690.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The slot count is 40.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.