The count
Live coverage · Rust server
RustLevels (Mods Creations/Testing)
Offline RustLevels (Mods Creations/Testing) is not on the server list right now. The figures below are from when it was last seen, 42d ago.
Key points
- 0 of 50 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,509.
- The current map has been up 43d 0h, since Wednesday 16 September, 07:48 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RustLevels (Mods Creations/Testing)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,509 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does RustLevels (Mods Creations/Testing) wipe?
The record holds too few of RustLevels (Mods Creations/Testing)'s wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 43 days have passed since this world was generated.
Tags and filters
Where does RustLevels (Mods Creations/Testing) appear in Rust Live Stats lists and filters?
On Rust Live Stats, RustLevels (Mods Creations/Testing) is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags listed for RustLevels (Mods Creations/Testing) signify?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which RustLevels (Mods Creations/Testing) publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
How full is RustLevels (Mods Creations/Testing) at the moment?
RustLevels (Mods Creations/Testing) reads offline at the moment; the last sighting was 42 days 21 hours ago.
How does RustLevels (Mods Creations/Testing) compare with other Rust servers in the rankings?
Ranked by seven-day player hours, RustLevels (Mods Creations/Testing) is #15,509, placing it in the top – of ranked servers.
Map and rules
What settings and rules does RustLevels (Mods Creations/Testing) run?
No gather rate appears in the name RustLevels (Mods Creations/Testing). Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for RustLevels (Mods Creations/Testing)?
RustLevels (Mods Creations/Testing) uses a procedural map, which the game generates.
Server facts
Which region is RustLevels (Mods Creations/Testing) hosted in?
Nothing on RustLevels (Mods Creations/Testing) states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 135.84.9.54:28025.
What Rust version is RustLevels (Mods Creations/Testing) on?
Rust network protocol 2633 and build 163794 on Windows is what RustLevels (Mods Creations/Testing) runs. To join, your game must use the same protocol; Steam handles the update for you.
Is RustLevels (Mods Creations/Testing) up now, and how steady is its uptime?
As of now, RustLevels (Mods Creations/Testing) is offline; the last sighting was 42 days 21 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 16 September 2026.
Connecting
How do you get onto RustLevels (Mods Creations/Testing)?
Enter client.connect 135.84.9.54:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.