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60,549 players on Rust servers right now 11,720 servers online 3,378 with players on 181 fresh wipes in the last three hours WriteQueueDiagTest: 0 players (offline) Updated every five minutes

Live coverage · Rust server

WriteQueueDiagTest

Offline WriteQueueDiagTest is not on the server list right now. The figures below are from when it was last seen, 5d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,323, the top 69% of all ranked servers.
  • The current map has been up 5d 20h, since Friday 23 October, 14:46 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,323ranktop 69%
5d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on WriteQueueDiagTest

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,323 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wipe days

When does WriteQueueDiagTest wipe?

The record holds too few of WriteQueueDiagTest's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 5 days 20 hours have passed since this world was generated.

Tags and filters

Where does WriteQueueDiagTest appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include WriteQueueDiagTest are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for WriteQueueDiagTest signify?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which WriteQueueDiagTest publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How many players are on WriteQueueDiagTest right now?

Last seen 5 days 19 hours ago, WriteQueueDiagTest is offline right now. Across the past week the average was 0 players.

Where does WriteQueueDiagTest sit in the server rankings?

Player hours over seven days put WriteQueueDiagTest at #15,323, in the top 69% of all ranked servers.

Rules and settings

What rules does WriteQueueDiagTest enforce, and which settings does it use?

Nothing in the name of WriteQueueDiagTest states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Which map is live on WriteQueueDiagTest?

A procedural map, generated by the game, runs on WriteQueueDiagTest.

About the server

Where does WriteQueueDiagTest sit geographically?

Nothing on WriteQueueDiagTest states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 136.169.236.132:28015 is its address.

What Rust version is WriteQueueDiagTest on?

Rust network protocol 2635 and build 168909 on Windows is what WriteQueueDiagTest runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is WriteQueueDiagTest, and is it online at the moment?

WriteQueueDiagTest is currently offline, with its last appearance 5 days 19 hours ago. It was online for 0 of 120 hours in the last 5 full days, or 0% of the time. Rust Live Stats has tracked it since 23 October 2026.

Getting on

What steps connect you to WriteQueueDiagTest?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 136.169.236.132:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.