Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
35,650 players on Rust servers right now 11,609 servers online 2,883 with players on 58 fresh wipes in the last three hours TDL Staging Server: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

TDL Staging Server

Key points

  • 0 of 5 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,425, the top 69% of all ranked servers.
  • The current map has been up 5d 16h, since Thursday 22 October, 11:47 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak –
#15,425ranktop 69%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on TDL Staging Server

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,425 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct14 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
18.1 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 159 on average
44 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
51 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
20 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
6 / 1000

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on TDL Staging Server?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. On those occasions it fell below half by day 1.

On what timetable does TDL Staging Server wipe?

No next wipe can be predicted for TDL Staging Server, which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 5 days 16 hours.

Lists and tags

Which Rust Live Stats filters and lists does TDL Staging Server show up in?

The Rust Live Stats lists that include TDL Staging Server are Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What meaning do the tags on TDL Staging Server carry?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs169387 (Build): This server runs game build 169387; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon, which TDL Staging Server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on TDL Staging Server?

TDL Staging Server is carrying 0 players at the moment, with 5 slots in total. Averaged over seven days: 0 players.

Where does TDL Staging Server sit in the server rankings?

On player hours for the past seven days, TDL Staging Server sits at #15,425, inside the top 69% of ranked servers.

Map and rules

Which settings and rules are in force on TDL Staging Server?

The name TDL Staging Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is in use on TDL Staging Server?

A procedural map of 5,500 with seed 1337, generated by the game, runs on TDL Staging Server. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Billy Joe's Custom Map.

Server facts

Which region is TDL Staging Server hosted in?

No region is published by TDL Staging Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 136.243.50.209:28025.

Is performance on TDL Staging Server steady?

Server fps averaged 91 over the last 48 hours, with a low of 30. It supported up to 140,000 entities, covering buildings, deployables and all other objects. Up to 7,180 MB of memory was used. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on TDL Staging Server?

TDL Staging Server operates on Linux with Rust network protocol 2635 and build 169387. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is TDL Staging Server, and is it online at the moment?

Right now TDL Staging Server is online. Based on the uptime it reports, the last restart was about 7 hours ago. It was online for 132 of 168 hours in the last 7 full days, or 79% of the time. On 28 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to TDL Staging Server?

Enter client.connect 136.243.50.209:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs169387,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs169387
Build This server runs game build 169387.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.