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75,694 players on Rust servers right now 11,824 servers online 3,728 with players on 230 fresh wipes in the last three hours Golden Ratio - Local Test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Golden Ratio - Local Test

Offline Golden Ratio - Local Test is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #14,985, the top 65% of all ranked servers.
  • The current map has been up 27d 12h, since Friday 2 October, 01:08 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#14,985ranktop 65%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Golden Ratio - Local Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,985 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct5 Oct7 Oct9 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.3 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
2.9 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
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30 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Golden Ratio - Local Test?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does Golden Ratio - Local Test wipe?

Wipes on Golden Ratio - Local Test come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 27 days 12 hours.

Lists and tags

Which Rust Live Stats filters and lists does Golden Ratio - Local Test show up in?

These are the Rust Live Stats lists Golden Ratio - Local Test fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags listed for Golden Ratio - Local Test signify?

These are the tags Golden Ratio - Local Test makes public: gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166494 (Build): Build: 166494; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on Golden Ratio - Local Test?

Golden Ratio - Local Test is not online at the moment, having last been seen 27 days 12 hours ago.

What position does Golden Ratio - Local Test hold among Rust servers?

Player hours over seven days put Golden Ratio - Local Test at #14,985, in the top 65% of all ranked servers.

Rules and settings

Which settings and rules are in force on Golden Ratio - Local Test?

The name Golden Ratio - Local Test carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.

About the server

What location is Golden Ratio - Local Test in?

Nothing on Golden Ratio - Local Test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 136.46.132.81:28015.

What Rust version is Golden Ratio - Local Test on?

Rust network protocol 2634 and build 166494 on Windows is what Golden Ratio - Local Test runs. Steam updates it for you, but your game needs the same protocol to join.

Is Golden Ratio - Local Test up now, and how steady is its uptime?

As of now, Golden Ratio - Local Test is offline; the last sighting was 27 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 28 September 2026.

How to join

What is the way to connect to Golden Ratio - Local Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 136.46.132.81:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp2
Max players 2 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166494
Build Build: 166494.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.