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Live Rust server stats, updated every five minutes.
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62,070 players on Rust servers right now 11,772 servers online 3,548 with players on 127 fresh wipes in the last three hours Rust-Local: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Rust-Local

Offline Rust-Local is not on the server list right now. The figures below are from when it was last seen, 5d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,339, the top 69% of all ranked servers.
  • The current map has been up 6d 0h, since Thursday 22 October, 21:56 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,339ranktop 69%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Rust-Local

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,339 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct5 Oct9 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19.4 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
19.4 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
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12 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Rust-Local?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe peaked 1 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.

When does Rust-Local wipe?

Too few wipes are recorded for Rust-Local to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 6 days.

Tags and filters

Where does Rust-Local appear in Rust Live Stats lists and filters?

On Rust Live Stats, Rust-Local is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.

What do the tags listed for Rust-Local signify?

These are the tags Rust-Local makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on Rust-Local right now?

Rust-Local reads offline at the moment; the last sighting was 5 days 19 hours ago. The seven-day average for this server is 0 players.

Where does Rust-Local sit in the server rankings?

Ranked by seven-day player hours, Rust-Local is #15,339, placing it in the top 69% of ranked servers.

Rules and settings

What rules does Rust-Local enforce, and which settings does it use?

The name Rust-Local carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on Rust-Local?

A procedural map, generated by the game, runs on Rust-Local.

Server details

Which region is Rust-Local hosted in?

No region is published by Rust-Local. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 138.124.9.200:28015.

What Rust version is Rust-Local on?

Rust network protocol 2635 and build 168909 on Linux is what Rust-Local runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Rust-Local up now, and how steady is its uptime?

At the time of this update, Rust-Local is down, last seen 5 days 19 hours ago. 2 of 168 hours were online in the last 7 full days, giving 1% uptime. On 27 September 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to Rust-Local?

Enter client.connect 138.124.9.200:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.