The count
LiveLive coverage · Rust server
Test server
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #14,571, the top 66% of all ranked servers.
- The current map has been up 11d 7h, since Friday 16 October, 18:07 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,571 today
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Friday 16 October 2026, 18:07 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Monday 5 October 2026, 20:40 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 10.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Test server?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.
How often does Test server wipe, and at what times?
Too few wipes are recorded for Test server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 11 days 7 hours have passed since this world was generated.
Tags and filters
Which Rust Live Stats filters and lists does Test server show up in?
On Rust Live Stats, Test server is listed under Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test server?
These are the tags Test server makes public: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is Test server at the moment?
Test server is carrying 0 players at the moment, with 50 slots in total. Averaged across seven days, 0 players; the peak was 1. Peak hour over 48 hours: 03:00 UTC, at 0 players on average.
What position does Test server hold among Rust servers?
Player hours over seven days put Test server at #14,571, in the top 66% of all ranked servers.
Rules and settings
What rules does Test server enforce, and which settings does it use?
No gather rate appears in the name Test server. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on Test server?
A procedural map of 6,000 with seed 1, generated by the game, runs on Test server. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
What location is Test server in?
No region is published by Test server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 138.201.78.140:28080.
What is performance like on Test server?
It never went below 47 server fps in the last 48 hours, averaging 65. Entity count reached 202,777: buildings, deployables and the rest of the world. Up to 3,876 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What Rust version is Test server on?
The setup on Test server is Rust network protocol 2635 and build 167781 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is Test server up now, and how steady is its uptime?
Test server is up and running at this moment. Based on the uptime it reports, the last restart was about 43 hours ago. 145 of 168 hours were online in the last 7 full days, giving 86% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What is the way to connect to Test server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 138.201.78.140:28080.