The count
Live coverage · Rust server
Rust Devblog Server
Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 33d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,590, the top 71% of all ranked servers.
- The current map has been up 37d 4h, since Tuesday 22 September, 18:44 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,590 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does Rust Devblog Server wipe?
Too few wipes are recorded for Rust Devblog Server to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 37 days 4 hours.
Tags and filters
Where does Rust Devblog Server appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Rust Devblog Server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags on Rust Devblog Server?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; v2362 (Protocol): You need protocol 2362 on your game to get in; ptrak (Networking): The network layer is RakNet, the standard the game uses; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon; hil2cpp (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it; stok (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it, which Rust Devblog Server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on Rust Devblog Server?
Rust Devblog Server is not online at the moment, having last been seen 33 days 18 hours ago.
How does Rust Devblog Server compare with other Rust servers in the rankings?
On player hours for the past seven days, Rust Devblog Server sits at #16,590, inside the top 71% of ranked servers.
Map and rules
What settings and rules does Rust Devblog Server run?
Nothing in the name of Rust Devblog Server states a gather rate. It lists no limit on group size. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Anti-cheat: VAC from Valve is off.
Which map is in use on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game itself.
Server facts
What location is Rust Devblog Server in?
No region is published by Rust Devblog Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 139.100.245.66:28015.
What version of Rust is running on Rust Devblog Server?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Rust Devblog Server up now, and how steady is its uptime?
Rust Devblog Server is currently offline, with its last appearance 33 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 25 September 2026.
Connecting
What is the way to connect to Rust Devblog Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 139.100.245.66:28015.