The count
Live coverage · Rust server
Rust Devblog Server
Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 10d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,318, the top 70% of all ranked servers.
- The current map has been up 32d 1h, since Monday 28 September, 00:32 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,318 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
On what timetable does Rust Devblog Server wipe?
The record holds too few of Rust Devblog Server's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 32 days 1 hours.
Tags and categories
Where does Rust Devblog Server appear in Rust Live Stats lists and filters?
The Rust Live Stats lists that include Rust Devblog Server are Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Carbon ^y.
What meaning do the tags on Rust Devblog Server carry?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; v2362 (Protocol): Join only if your game is on protocol 2362; ptrak (Networking): RakNet is the network layer — the game's standard one; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust, which Rust Devblog Server publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on Rust Devblog Server?
Rust Devblog Server reads offline at the moment; the last sighting was 10 days 10 hours ago.
What position does Rust Devblog Server hold among Rust servers?
Player hours over seven days put Rust Devblog Server at #15,318, in the top 70% of all ranked servers.
Settings and map
What settings and rules does Rust Devblog Server run?
The name Rust Devblog Server carries no gather rate. It lists no limit on group size. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC is off: Valve's anti-cheat.
Which map is in use on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game itself.
About the server
What location is Rust Devblog Server in?
No region is published by Rust Devblog Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 139.100.246.132:28015.
What Rust version is Rust Devblog Server on?
Rust Devblog Server operates on Windows with Rust network protocol 2362. Steam updates it for you, but your game needs the same protocol to join.
Does Rust Devblog Server stay online, and is it up right now?
At the time of this update, Rust Devblog Server is down, last seen 10 days 10 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 19 October 2026, Rust Live Stats saw it for the first time.
Getting on
How do you get onto Rust Devblog Server?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 139.100.246.132:28015.