The count
Live coverage · Rust server
Rust Devblog Server
Offline Rust Devblog Server is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,344, the top 69% of all ranked servers.
- The current map has been up 31d 15h, since Monday 28 September, 00:32 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,344 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does Rust Devblog Server wipe?
Rust Devblog Server's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 31 days 15 hours.
Tags and filters
Where does Rust Devblog Server appear in Rust Live Stats lists and filters?
On Rust Live Stats, Rust Devblog Server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the tags listed for Rust Devblog Server signify?
gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; v2362 (Protocol): You need protocol 2362 on your game to get in; ptrak (Networking): The network layer is RakNet, the standard the game uses; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust: that is the tag list Rust Devblog Server publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on Rust Devblog Server?
Rust Devblog Server reads offline at the moment; the last sighting was 4 days 17 hours ago. Averaged over seven days: 0 players.
Where does Rust Devblog Server sit in the server rankings?
Player hours over seven days put Rust Devblog Server at #15,344, in the top 69% of all ranked servers.
Settings and map
What settings and rules does Rust Devblog Server run?
Nothing in the name of Rust Devblog Server states a gather rate. It lists no limit on group size. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. Anti-cheat: VAC from Valve is off.
Which map is live on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game itself.
Server facts
Which region is Rust Devblog Server hosted in?
Nothing on Rust Devblog Server states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 139.100.246.234:28015.
What Rust version is Rust Devblog Server on?
The setup on Rust Devblog Server is Rust network protocol 2362 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is Rust Devblog Server, and is it online at the moment?
Rust Devblog Server is currently offline, with its last appearance 4 days 17 hours ago. 0 of 96 hours were online in the last 4 full days, giving 0% uptime. Rust Live Stats has tracked it since 24 October 2026.
Connecting
What steps connect you to Rust Devblog Server?
Enter client.connect 139.100.246.234:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.