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64,904 players on Rust servers right now 11,832 servers online 3,595 with players on 136 fresh wipes in the last three hours A Dev Server: 0 players on now Updated every five minutes

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A Dev Server

Key points

  • 0 of 5 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,404, the top 69% of all ranked servers.
  • The current map has been up 4d 10h, since Friday 23 October, 11:35 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak –
#15,404ranktop 69%
4d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on A Dev Server

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,404 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct23 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

36 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 23 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 2
Lasted
36 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 164 on average
91 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
104 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
90 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
29 / 1000

Quick answers

from the figures on this page

Wiping

What happens on wipe day at A Dev Server?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 2.

On what timetable does A Dev Server wipe?

The record holds too few of A Dev Server's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 4 days 10 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does A Dev Server show up in?

On Rust Live Stats, A Dev Server is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What meaning do the tags on A Dev Server carry?

These are the tags A Dev Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is A Dev Server at the moment?

Live now: 0 players on A Dev Server, out of 5 slots. Across the past week the average was 0 players.

Where does A Dev Server sit in the server rankings?

Player hours over seven days put A Dev Server at #15,404, in the top 69% of all ranked servers.

Map and rules

What settings and rules does A Dev Server run?

The name A Dev Server carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on A Dev Server?

A Dev Server runs a game-generated procedural map: size 4,000, seed 12345. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Where does A Dev Server sit geographically?

No region is published by A Dev Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 141.0.97.106:28015 is its address.

Is performance on A Dev Server steady?

The average server fps was 131 over the last 48 hours; the lowest was 90. Entity count reached 91,662: buildings, deployables and the rest of the world. Memory use peaked at 3,054 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on A Dev Server?

The setup on A Dev Server is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is A Dev Server, and is it online at the moment?

A Dev Server is up and running at this moment. The uptime it reports puts the last restart at about 4 days 9 hours ago. 85 of 168 hours were online in the last 7 full days, giving 51% uptime. Rust Live Stats has tracked it since 13 September 2026.

Connecting

What is the way to connect to A Dev Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 141.0.97.106:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.