The count
LiveLive coverage · Rust server
TESTSERVER
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #11,798, the top 53% of all ranked servers.
- The current map has been up 20d 7h, since Thursday 8 October, 18:07 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on TESTSERVER
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #11,798 today
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Thursday 8 October 2026, 18:07 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 18:07 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at TESTSERVER?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in.
How often does TESTSERVER wipe, and at what times?
TESTSERVER's wipe history is too thin on record to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 20 days 7 hours.
Tags and filters
Where does TESTSERVER appear in Rust Live Stats lists and filters?
On Rust Live Stats, TESTSERVER is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What meaning do the tags on TESTSERVER carry?
These are the tags TESTSERVER makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): Plugin framework: Carbon. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is TESTSERVER at the moment?
TESTSERVER is carrying 0 players at the moment, with 50 slots in total. Peak over the past week: 1. Average: 0 players. Between now and 48 hours back, 04:00 UTC drew the most players, 1 on average.
How does TESTSERVER compare with other Rust servers in the rankings?
Player hours over seven days put TESTSERVER at #11,798, in the top 53% of all ranked servers.
Map and rules
What rules does TESTSERVER enforce, and which settings does it use?
Nothing in the name of TESTSERVER states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Carbon plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on TESTSERVER?
TESTSERVER runs a game-generated procedural map: size 4,500, seed 246426222. Size and seed repeat the same map, so RustMaps can show it from this page.
About the server
What location is TESTSERVER in?
Nothing on TESTSERVER states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 141.95.13.69:26111 is its address.
How well does TESTSERVER perform?
It never went below 51 server fps in the last 48 hours, averaging 80. Entity count reached 122,652: buildings, deployables and the rest of the world. The highest memory usage was 7,010 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is TESTSERVER on?
Rust network protocol 2635 and build 168909 on Linux is what TESTSERVER runs. Steam updates it for you, but your game needs the same protocol to join.
Does TESTSERVER stay online, and is it up right now?
Right now TESTSERVER is online. The uptime it reports puts the last restart at about 2 days 14 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What steps connect you to TESTSERVER?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 141.95.13.69:26111.