Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
72,948 players on Rust servers right now 11,836 servers online 3,667 with players on 218 fresh wipes in the last three hours Day After Tomorrow Zombie: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Day After Tomorrow Zombie

Offline Day After Tomorrow Zombie is not on the server list right now. The figures below are from when it was last seen, 21d ago.

Key points

  • 0 of 50 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,886, the top 72% of all ranked servers.
  • The current map has been up 29d 16h, since Tuesday 29 September, 21:23 UTC.
Join
moddedcarbon

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,886ranktop 72%
29d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Day After Tomorrow Zombie

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,886 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.2 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 6

The first 48 hours of its last wipes

Tue 29 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 6
Lasted
10.2 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
183 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
83 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
28 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 84 on average
267 / 700

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Day After Tomorrow Zombie?

Recent wipes on this server averaged a peak of 2 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 6.

How often does Day After Tomorrow Zombie wipe, and at what times?

The record holds too few of Day After Tomorrow Zombie's wipes to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 29 days 16 hours.

Lists and tags

Where does Day After Tomorrow Zombie appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Day After Tomorrow Zombie are Modded Rust servers live now and Rust zombie servers, live now. Under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.

How should you read the tags on Day After Tomorrow Zombie?

gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon: that is the tag list Day After Tomorrow Zombie publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on Day After Tomorrow Zombie right now?

Day After Tomorrow Zombie reads offline at the moment; the last sighting was 21 days 2 hours ago.

How does Day After Tomorrow Zombie compare with other Rust servers in the rankings?

On player hours for the past seven days, Day After Tomorrow Zombie sits at #15,886, inside the top 72% of ranked servers.

Rules and settings

What settings and rules does Day After Tomorrow Zombie run?

No gather rate appears in the name Day After Tomorrow Zombie. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Day After Tomorrow Zombie?

A procedural map of 4,000 with seed 1996107046, generated by the game, runs on Day After Tomorrow Zombie. Size and seed repeat the same map, so RustMaps can show it from this page.

About the server

Where does Day After Tomorrow Zombie sit geographically?

There is no region from Day After Tomorrow Zombie. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 141.95.34.176:25783.

What version of Rust is running on Day After Tomorrow Zombie?

Day After Tomorrow Zombie operates on Linux with Rust network protocol 2633 and build 165217. Steam updates it for you, but your game needs the same protocol to join.

Does Day After Tomorrow Zombie stay online, and is it up right now?

As of now, Day After Tomorrow Zombie is offline; the last sighting was 21 days 2 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 September 2026.

Getting on

What is the way to connect to Day After Tomorrow Zombie?

Enter client.connect 141.95.34.176:25783 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon It uses the plugin framework Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.