The count
Live coverage · Rust server
CorrosiveMods Local Development
Offline CorrosiveMods Local Development is not on the server list right now. The figures below are from when it was last seen, 11d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,248, the top 69% of all ranked servers.
- The current map has been up 11d 11h, since Sunday 18 October, 19:49 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on CorrosiveMods Local Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,248 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
On what timetable does CorrosiveMods Local Development wipe?
Too few wipes are recorded for CorrosiveMods Local Development to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 11 days 11 hours.
Lists and tags
Where does CorrosiveMods Local Development appear in Rust Live Stats lists and filters?
On Rust Live Stats, CorrosiveMods Local Development is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags listed for CorrosiveMods Local Development signify?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which CorrosiveMods Local Development publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on CorrosiveMods Local Development?
Last seen 11 days 9 hours ago, CorrosiveMods Local Development is offline right now.
What position does CorrosiveMods Local Development hold among Rust servers?
Ranked by seven-day player hours, CorrosiveMods Local Development is #15,248, placing it in the top 69% of ranked servers.
Map and rules
What settings and rules does CorrosiveMods Local Development run?
The name CorrosiveMods Local Development carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is live on CorrosiveMods Local Development?
The map on CorrosiveMods Local Development is procedural, made by the game itself.
About the server
Where does CorrosiveMods Local Development sit geographically?
There is no region from CorrosiveMods Local Development. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 142.117.33.159:28015.
What version of Rust is running on CorrosiveMods Local Development?
The setup on CorrosiveMods Local Development is Rust network protocol 2634 and build 167781 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is CorrosiveMods Local Development, and is it online at the moment?
As of now, CorrosiveMods Local Development is offline; the last sighting was 11 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 18 October 2026.
Getting on
What is the way to connect to CorrosiveMods Local Development?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 142.117.33.159:28015.