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44,258 players on Rust servers right now 11,611 servers online 2,998 with players on 134 fresh wipes in the last three hours CorrosiveMods Local Development: 0 players (offline) Updated every five minutes

Live coverage · Rust server

CorrosiveMods Local Development

Offline CorrosiveMods Local Development is not on the server list right now. The figures below are from when it was last seen, 11d ago.

Key points

  • 0 of 4 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,248, the top 69% of all ranked servers.
  • The current map has been up 11d 11h, since Sunday 18 October, 19:49 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 4 players

0/ 4players now 0% full
07-day averagepeak –
#15,248ranktop 69%
11d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on CorrosiveMods Local Development

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,248 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
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132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 123 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
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RustSpain.com | EU Main
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Quick answers

from the figures on this page

Wipe days

On what timetable does CorrosiveMods Local Development wipe?

Too few wipes are recorded for CorrosiveMods Local Development to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 11 days 11 hours.

Lists and tags

Where does CorrosiveMods Local Development appear in Rust Live Stats lists and filters?

On Rust Live Stats, CorrosiveMods Local Development is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags listed for CorrosiveMods Local Development signify?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which CorrosiveMods Local Development publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

What is the current population on CorrosiveMods Local Development?

Last seen 11 days 9 hours ago, CorrosiveMods Local Development is offline right now.

What position does CorrosiveMods Local Development hold among Rust servers?

Ranked by seven-day player hours, CorrosiveMods Local Development is #15,248, placing it in the top 69% of ranked servers.

Map and rules

What settings and rules does CorrosiveMods Local Development run?

The name CorrosiveMods Local Development carries no gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Anti-cheat: VAC from Valve is enabled.

Which map is live on CorrosiveMods Local Development?

The map on CorrosiveMods Local Development is procedural, made by the game itself.

About the server

Where does CorrosiveMods Local Development sit geographically?

There is no region from CorrosiveMods Local Development. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 142.117.33.159:28015.

What version of Rust is running on CorrosiveMods Local Development?

The setup on CorrosiveMods Local Development is Rust network protocol 2634 and build 167781 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is CorrosiveMods Local Development, and is it online at the moment?

As of now, CorrosiveMods Local Development is offline; the last sighting was 11 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 18 October 2026.

Getting on

What is the way to connect to CorrosiveMods Local Development?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 142.117.33.159:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167781
Build Build: 167781.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.