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52,970 players on Rust servers right now 11,690 servers online 3,210 with players on 138 fresh wipes in the last three hours RUST Oklahoma - Modded: 0 players on now Updated every five minutes

LiveLive coverage · NA

RUST Oklahoma - Modded

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,335, the top 69% of all ranked servers, and #1509 in NA.
  • The current map has been up 27d 1h, since Friday 2 October, 08:09 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 9h, with the force wipe.
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monthly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak –
#15,335ranktop 69% · #1509 in NA
27d agolast wipemonthly schedule
7d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players on RUST Oklahoma - Modded

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,335 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Next wipe in 7d 9h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

3.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

Coming wipes

  1. 7d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 9h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
3.8 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on RUST Oklahoma - Modded?

The average peak across its recent wipes is 1 players. 17 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 2.

How often does RUST Oklahoma - Modded wipe, and at what times?

Once a month is all RUST Oklahoma - Modded wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 27 days 1 hours. Its tags give wipes as monthly.

Tags and filters

Which Rust Live Stats filters and lists does RUST Oklahoma - Modded show up in?

The Rust Live Stats lists that include RUST Oklahoma - Modded are Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.

How should you read the tags on RUST Oklahoma - Modded?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptsw (Networking): This server uses the network layer 'sw'; $r? (Region code): The server sets no region code; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game changes here through plugins or settings, so it is Modded; NA (North America): In the server browser it sits under North America, which RUST Oklahoma - Modded publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is RUST Oklahoma - Modded at the moment?

0 of RUST Oklahoma - Modded's 50 slots are filled right now. Averaged over seven days: 0 players.

What position does RUST Oklahoma - Modded hold among Rust servers?

RUST Oklahoma - Modded is #1,509 in North America on the past week's player hours, and #15,335 overall in the top 69% of ranked servers.

Map and rules

Which settings and rules are in force on RUST Oklahoma - Modded?

Nothing in the name of RUST Oklahoma - Modded states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on RUST Oklahoma - Modded?

A procedural map of 4,000 with seed 1488, generated by the game, runs on RUST Oklahoma - Modded. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

What location is RUST Oklahoma - Modded in?

The NA tag on RUST Oklahoma - Modded lists it in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 143.109.149.125:28015.

What is performance like on RUST Oklahoma - Modded?

Server fps averaged 155 over the last 48 hours, with a low of 100. Buildings, deployables and everything else in the world added up to a maximum of 93,987 entities. Memory use peaked at 2,972 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is RUST Oklahoma - Modded on?

The setup on RUST Oklahoma - Modded is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does RUST Oklahoma - Modded stay online, and is it up right now?

RUST Oklahoma - Modded is up and running at this moment. The uptime it reports puts the last restart at about 22 hours ago. 162 of 168 hours were online in the last 7 full days, giving 96% uptime. The first sighting by Rust Live Stats was on 13 September 2026.

Getting on

What steps connect you to RUST Oklahoma - Modded?

Enter client.connect 143.109.149.125:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptsw
Networking This server uses the network layer 'sw'.
$r?
Region code The server sets no region code.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded The game changes here through plugins or settings, so it is Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.