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75,437 players on Rust servers right now 11,810 servers online 3,743 with players on 107 fresh wipes in the last three hours blueprints-test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

blueprints-test

Offline blueprints-test is not on the server list right now. The figures below are from when it was last seen, 4d ago.

Key points

  • 0 of 2 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,348, the top 69% of all ranked servers.
  • The current map has been up 7d 14h, since Wednesday 21 October, 06:59 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 2 players

0/ 2players now 0% full
07-day averagepeak –
#15,348ranktop 69%
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on blueprints-test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,348 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 16 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
132 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
102 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
29 / 1000

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at blueprints-test?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 16 hours in.

When does blueprints-test wipe?

The record holds too few of blueprints-test's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 7 days 14 hours.

Tags and filters

Which Rust Live Stats filters and lists does blueprints-test show up in?

On Rust Live Stats, blueprints-test is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What meaning do the tags on blueprints-test carry?

These are the tags blueprints-test makes public: gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on blueprints-test right now?

blueprints-test is not online at the moment, having last been seen 4 days 19 hours ago. Averaged over seven days: 0 players.

Where does blueprints-test sit in the server rankings?

On player hours for the past seven days, blueprints-test sits at #15,348, inside the top 69% of ranked servers.

Rules and settings

What settings and rules does blueprints-test run?

The name blueprints-test carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for blueprints-test?

A procedural map, generated by the game, runs on blueprints-test.

Server details

Which region is blueprints-test hosted in?

Nothing on blueprints-test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 144.6.158.173:28015 is its address.

What version of Rust is running on blueprints-test?

The setup on blueprints-test is Rust network protocol 2634 and build 167781 with Windows. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is blueprints-test, and is it online at the moment?

blueprints-test is currently offline, with its last appearance 4 days 19 hours ago. It was online for 8 of 144 hours in the last 6 full days, or 6% of the time. The first sighting by Rust Live Stats was on 21 October 2026.

Getting on

What is the way to connect to blueprints-test?

Enter client.connect 144.6.158.173:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.