The count
Live coverage · Rust server
blueprints-test
Offline blueprints-test is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 0 of 2 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,348, the top 69% of all ranked servers.
- The current map has been up 7d 14h, since Wednesday 21 October, 06:59 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on blueprints-test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,348 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 16 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Wednesday 21 October 2026, 11:48 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at blueprints-test?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 16 hours in.
When does blueprints-test wipe?
The record holds too few of blueprints-test's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 7 days 14 hours.
Tags and filters
Which Rust Live Stats filters and lists does blueprints-test show up in?
On Rust Live Stats, blueprints-test is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What meaning do the tags on blueprints-test carry?
These are the tags blueprints-test makes public: gmrust (Game mode): Survival here follows standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on blueprints-test right now?
blueprints-test is not online at the moment, having last been seen 4 days 19 hours ago. Averaged over seven days: 0 players.
Where does blueprints-test sit in the server rankings?
On player hours for the past seven days, blueprints-test sits at #15,348, inside the top 69% of ranked servers.
Rules and settings
What settings and rules does blueprints-test run?
The name blueprints-test carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for blueprints-test?
A procedural map, generated by the game, runs on blueprints-test.
Server details
Which region is blueprints-test hosted in?
Nothing on blueprints-test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 144.6.158.173:28015 is its address.
What version of Rust is running on blueprints-test?
The setup on blueprints-test is Rust network protocol 2634 and build 167781 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is blueprints-test, and is it online at the moment?
blueprints-test is currently offline, with its last appearance 4 days 19 hours ago. It was online for 8 of 144 hours in the last 6 full days, or 6% of the time. The first sighting by Rust Live Stats was on 21 October 2026.
Getting on
What is the way to connect to blueprints-test?
Enter client.connect 144.6.158.173:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.