The count
Live coverage · Rust server
VIP Stacks Test (local)
Offline VIP Stacks Test (local) is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 1 of 4 players are on at the last check, 25% full.
- Over the last seven days it averages 1 players, with a peak of 1.
- It ranks #7,324, the top 33% of all ranked servers.
- The current map has been up 5d 3h, since Saturday 24 October, 19:41 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on VIP Stacks Test (local)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #7,324 today
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Saturday 24 October 2026, 19:19 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe: no peak counted yet
Saturday 24 October 2026, 10:48 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
Wipe
Wipe peaks at 1 player
Thursday 22 October 2026, 14:12 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Saturday 17 October 2026, 11:00 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 5.1 days
- Players before
- 0
Wipe
Wipe peaks at 60 players
Sunday 11 October 2026, 07:18 UTC
- Peak
- 60
- Crowd
- –
- Lasted
- 6.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on VIP Stacks Test (local)?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in. In 100% of recent wipes, population held above half the peak right through to the next wipe.
How often does VIP Stacks Test (local) wipe, and at what times?
No next wipe can be predicted for VIP Stacks Test (local), which wipes at irregular times. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 5 days 3 hours.
Tags and categories
Where does VIP Stacks Test (local) appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists VIP Stacks Test (local) fits: Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week it appears on the server list.
What do the tags listed for VIP Stacks Test (local) signify?
gmrust (Game mode): Standard survival, in the Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded: that is the tag list VIP Stacks Test (local) publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on VIP Stacks Test (local)?
VIP Stacks Test (local) is not online at the moment, having last been seen 4 days 3 hours ago. Averaged across seven days, 1 players; the peak was 1.
How does VIP Stacks Test (local) compare with other Rust servers in the rankings?
Ranked by seven-day player hours, VIP Stacks Test (local) is #7,324, placing it in the top 33% of ranked servers.
Map and rules
What settings and rules does VIP Stacks Test (local) run?
Nothing in the name of VIP Stacks Test (local) states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.
Which map is live on VIP Stacks Test (local)?
The map on VIP Stacks Test (local) is procedural, made by the game itself.
Server details
Which region is VIP Stacks Test (local) hosted in?
Nothing on VIP Stacks Test (local) states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 144.6.242.42:28015.
What version of Rust is running on VIP Stacks Test (local)?
VIP Stacks Test (local) operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does VIP Stacks Test (local) stay online, and is it up right now?
As of now, VIP Stacks Test (local) is offline; the last sighting was 4 days 3 hours ago. 19 of 168 hours were online in the last 7 full days, giving 11% uptime. The first sighting by Rust Live Stats was on 10 October 2026.
Connecting
What steps connect you to VIP Stacks Test (local)?
Enter client.connect 144.6.242.42:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.