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75,280 players on Rust servers right now 11,830 servers online 3,722 with players on 224 fresh wipes in the last three hours nameserver: 1 players (offline) Updated every five minutes

Live coverage · Rust server

nameserver

Offline nameserver is not on the server list right now. The figures below are from when it was last seen, 25d ago.

Key points

  • 1 of 15 players are on at the last check, 7% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,861, the top 61% of all ranked servers.
  • The current map has been up 26d 22h, since Friday 2 October, 15:29 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 15 players

1/ 15players now 7% full
07-day averagepeak –
#13,861ranktop 61%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on nameserver

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,861 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
193 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
82 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
27 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
283 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
30 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on nameserver?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does nameserver wipe?

nameserver's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 26 days 22 hours have passed since this world was generated.

Tags and filters

Which Rust Live Stats filters and lists does nameserver show up in?

On Rust Live Stats, nameserver is listed under Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What meaning do the tags on nameserver carry?

These are the tags nameserver makes public: gmrust (Game mode): Survival here follows standard Rust; mp15 (Max players): The slot count is 15; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is nameserver at the moment?

nameserver is not online at the moment, having last been seen 25 days 4 hours ago.

How does nameserver compare with other Rust servers in the rankings?

Player hours over seven days put nameserver at #13,861, in the top 61% of all ranked servers.

Map and rules

What rules does nameserver enforce, and which settings does it use?

The name nameserver carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for nameserver?

A procedural map, generated by the game, runs on nameserver.

Server details

Where does nameserver sit geographically?

There is no region from nameserver. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 146.120.13.146:28015.

What Rust version is nameserver on?

The setup on nameserver is Rust network protocol 2634 and build 166586 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is nameserver up now, and how steady is its uptime?

nameserver is currently offline, with its last appearance 25 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 2 October 2026.

Getting on

How do you get onto nameserver?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 146.120.13.146:28015.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp15
Max players The slot count is 15.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.