The count
Live coverage · Rust server
Server_210_DevBlog
Offline Server_210_DevBlog is not on the server list right now. The figures below are from when it was last seen, 5d ago.
Key points
- 1 of 10 players are on at the last check, 10% full.
- Over the last seven days it averages 1 players, with a peak of 2.
- It ranks #13,097, the top 59% of all ranked servers.
- The current map has been up 6d 13h, since Thursday 22 October, 14:50 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Server_210_DevBlog
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,097 today
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does Server_210_DevBlog wipe?
Server_210_DevBlog's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 6 days 13 hours.
Tags and categories
Which Rust Live Stats filters and lists does Server_210_DevBlog show up in?
These are the Rust Live Stats lists Server_210_DevBlog fits: Modded Rust servers live now. Under the filters Type: Modded; Last wipe: In the last week it appears on the server list.
What meaning do the tags on Server_210_DevBlog carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): Slots: 10; v2201 (Protocol): Join only if your game is on protocol 2201; oxide (Oxide): Oxide (uMod), a plugin framework, runs on this server; modded (Modded): The game changes here through plugins or settings, so it is Modded; hd910d3d2 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it; stok (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it, which Server_210_DevBlog publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on Server_210_DevBlog right now?
Server_210_DevBlog is not online at the moment, having last been seen 5 days 8 hours ago. Averaged across seven days, 1 players; the peak was 2.
How does Server_210_DevBlog compare with other Rust servers in the rankings?
Ranked by seven-day player hours, Server_210_DevBlog is #13,097, placing it in the top 59% of ranked servers.
Rules and settings
Which settings and rules are in force on Server_210_DevBlog?
Nothing in the name of Server_210_DevBlog states a gather rate. It lists no limit on group size. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Plugins or settings change the game, and the browser lists it as Modded. VAC is off: Valve's anti-cheat.
Can you tell me the map for Server_210_DevBlog?
Server_210_DevBlog uses a procedural map, which the game generates.
About the server
Where does Server_210_DevBlog sit geographically?
No region is published by Server_210_DevBlog. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 146.70.82.20:28015 is its address.
What Rust version is Server_210_DevBlog on?
Server_210_DevBlog operates on Windows with Rust network protocol 2201. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Server_210_DevBlog up now, and how steady is its uptime?
At the time of this update, Server_210_DevBlog is down, last seen 5 days 8 hours ago. It was online for 0 of 120 hours in the last 5 full days, or 0% of the time. On 23 October 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to Server_210_DevBlog?
Enter client.connect 146.70.82.20:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.