The count
LiveLive coverage · Rust server
[CAN] Facepunch Large 1
Key points
- 9 of 400 players are on now, 2% full.
- Over the last seven days it averages 14 players, with a peak of 33.
- It ranks #777, the top 3% of all ranked servers.
- The current map has been up 27d 11h, since Thursday 1 October, 17:41 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 13h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [CAN] Facepunch Large 1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #777 today
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 13h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 47 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 23 players
Thursday 1 October 2026, 17:41 UTC FW
- Peak
- 23
- Crowd
- –
- Lasted
- running
- Players before
- 9
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at [CAN] Facepunch Large 1?
At their busiest, its recent wipes averaged 23 players. 47 hours after the latest wipe, the crowd reached its peak.
When does [CAN] Facepunch Large 1 wipe?
Nothing wipes [CAN] Facepunch Large 1 but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 27 days 11 hours have passed since this world was generated. Its tags give wipes as monthly.
Lists and tags
Who is in charge of [CAN] Facepunch Large 1?
Most likely one operator runs them: [CAN] Facepunch Large 1 and 124 other tracked servers publish a playrust.com hostname.
Which Rust Live Stats filters and lists does [CAN] Facepunch Large 1 show up in?
These are the Rust Live Stats lists [CAN] Facepunch Large 1 fits: Official Rust servers, live now, Rust tutorial servers: live list and Vanilla Rust servers, live. Under the filters Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only it appears on the server list.
What do the tags listed for [CAN] Facepunch Large 1 signify?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): The slot count is 400; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^t (Tutorial on): New players get Facepunch's tutorial as a starting point; sc2 (Custom tag): You will not find this among Rust's standard tags: the owner or a plugin created it: that is the tag list [CAN] Facepunch Large 1 publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is [CAN] Facepunch Large 1 at the moment?
9 of [CAN] Facepunch Large 1's 400 slots are filled right now. The seven-day average is 14 players, with a peak of 33. Between now and 48 hours back, 01:00 UTC drew the most players, 23 on average.
Where does [CAN] Facepunch Large 1 sit in the server rankings?
Ranked by seven-day player hours, [CAN] Facepunch Large 1 is #777, placing it in the top 3% of ranked servers.
Settings and map
What rules does [CAN] Facepunch Large 1 enforce, and which settings does it use?
No gather rate appears in the name [CAN] Facepunch Large 1. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The in-game Official tab carries it. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is in use on [CAN] Facepunch Large 1?
Size 5,000, seed 1205868088: that is the procedural map the game generates for [CAN] Facepunch Large 1. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
What location is [CAN] Facepunch Large 1 in?
No region is published by [CAN] Facepunch Large 1. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 148.113.198.15:28015.
What is performance like on [CAN] Facepunch Large 1?
It never went below 208 server fps in the last 48 hours, averaging 245. Entity count reached 182,078: buildings, deployables and the rest of the world. Memory use peaked at 6,504 MB. A climbing entity count and low fps are felt as lag by players.
What Rust version is [CAN] Facepunch Large 1 on?
[CAN] Facepunch Large 1 operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is [CAN] Facepunch Large 1 up now, and how steady is its uptime?
[CAN] Facepunch Large 1 is up and running at this moment. The uptime it reports puts the last restart at about 15 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What is the way to connect to [CAN] Facepunch Large 1?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 148.113.198.15:28015.
