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57,954 players on Rust servers right now 11,720 servers online 3,334 with players on 174 fresh wipes in the last three hours A Shockbyte Rust Server: 0 players on now Updated every five minutes

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A Shockbyte Rust Server

Key points

  • 0 of 1 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,338, the top 69% of all ranked servers.
  • The current map has been up 15d 19h, since Tuesday 13 October, 14:55 UTC.
Join
moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#15,338ranktop 69%
15d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on A Shockbyte Rust Server

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

How the server is running

Server performance

020040060080011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,338 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 13 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.3 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.7 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.4 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
2.9 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.9 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
143 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
78 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
20 / 1000

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on A Shockbyte Rust Server?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.

On what timetable does A Shockbyte Rust Server wipe?

A Shockbyte Rust Server wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 15 days 19 hours.

Lists and tags

Where does A Shockbyte Rust Server appear in Rust Live Stats lists and filters?

On Rust Live Stats, A Shockbyte Rust Server is listed under Modded Rust servers live now. Under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server makes public: gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on A Shockbyte Rust Server?

Live now: 0 players on A Shockbyte Rust Server, out of 1 slots. The seven-day average for this server is 0 players.

What position does A Shockbyte Rust Server hold among Rust servers?

Player hours over seven days put A Shockbyte Rust Server at #15,338, in the top 69% of all ranked servers.

Map and rules

Which settings and rules are in force on A Shockbyte Rust Server?

Nothing in the name of A Shockbyte Rust Server states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for A Shockbyte Rust Server?

A Shockbyte Rust Server runs a game-generated procedural map: size 3,000, seed 50000. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

Which region is A Shockbyte Rust Server hosted in?

No region is published by A Shockbyte Rust Server. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 148.113.24.107:28160.

Is performance on A Shockbyte Rust Server steady?

It never went below 402 server fps in the last 48 hours, averaging 441. Entity count reached 48,882: buildings, deployables and the rest of the world. Memory use peaked at 3,736 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is A Shockbyte Rust Server on?

A Shockbyte Rust Server operates on Linux with Rust network protocol 2635 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is A Shockbyte Rust Server, and is it online at the moment?

A Shockbyte Rust Server is up and running at this moment. The uptime it reports puts the last restart at about 2 days 16 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 7 October 2026.

Connecting

How do you get onto A Shockbyte Rust Server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 148.113.24.107:28160.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp1
Max players 1 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol You need protocol 2635 on your game to get in.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.