The count
LiveLive coverage · EA
[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #8,712, the top 39% of all ranked servers, and #438 in EA.
- The current map has been up 13d 15h, since Thursday 15 October, 12:33 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 29 October at 12:33 UTC, in 8h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,712 today
Rank
daily · 1 is bestTop 39% of all ranked servers, top 78% in EA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8h
from its schedule tag
Next wipe Thursday 29 October, 12:33 UTC, in 8h. Its biweekly schedule tag · low confidence
Coming wipes
- 8hThu 29 Oct, 12:33 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 14d 8hThu 12 Nov, 12:33 UTC
- 28d 8hThu 26 Nov, 12:33 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 42d 8hThu 10 Dec, 12:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 15 October 2026, 12:33 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 18:38 UTC FW
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 13.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 27 September 2026, 08:58 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 4.4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?
Recent wipes on this server averaged a peak of 1 players at their busiest. The crowd on the latest wipe peaked 2 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 2.
When does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly wipe?
The prediction for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly follows its tag, since the record holds too few wipes to confirm the schedule. Thursday 29 October at 12:33 UTC is the date of its next wipe. The world you are playing on was built 13 days 15 hours. A two-weekly wipe schedule appears in its tags.
Lists and tags
Which Rust Live Stats filters and lists does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly show up in?
On Rust Live Stats, [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is listed under 2x Rust servers live now and Modded Rust servers live now. Under the filters Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x it appears on the server list.
How should you read the tags on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?
These are the tags [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly makes public: gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code; ^b (Biweekly): The cycle is two weeks per wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded; EA (East Asia): The server browser places this server under East Asia. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly right now?
0 of [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly's 40 slots are filled right now. Peak over the past week: 1. Average: 0 players.
How does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly compare with other Rust servers in the rankings?
Seven-day player hours place [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly at #8,712 overall, in the top 39% of ranked servers and #438 in Asia.
Settings and map
What settings and rules does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly run?
Gather rates on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly are 2x, as its name states. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are in use. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Which map is in use on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?
Size 3,000, seed 1614537442: that is the procedural map the game generates for [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
What location is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly in?
The EA tag on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly lists it in Asia. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 148.113.24.99:29029.
How well does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly perform?
It never went below 79 server fps in the last 48 hours, averaging 232. It supported up to 51,321 entities, covering buildings, deployables and all other objects. Up to 3,213 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?
The setup on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly up now, and how steady is its uptime?
Right now [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is online. Based on the uptime it reports, the last restart was about 2 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 27 September 2026.
Getting on
What is the way to connect to [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 148.113.24.99:29029. You can find its website at https://rust.nexnise.com/.
