The count
LiveLive coverage · Rust server
BeamedPrivate
Key points
- 0 of 69 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #6,335, the top 28% of all ranked servers.
- The current map has been up 6d 12h, since Thursday 22 October, 21:03 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on BeamedPrivate
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,335 today
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 22 October 2026, 21:03 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 4 players
Tuesday 13 October 2026, 17:16 UTC
- Peak
- 4
- Crowd
- halved by day 4
- Lasted
- 9.2 days
- Players before
- 1
Wipe
Wipe peaks at 3 players
Monday 12 October 2026, 17:27 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 3 players
Sunday 11 October 2026, 00:36 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 1.7 days
- Players before
- 2
Wipe
Wipe peaks at 2 players
Saturday 10 October 2026, 01:38 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Wednesday 7 October 2026, 22:33 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 2.1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Friday 2 October 2026, 23:19 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 5 days
- Players before
- 1
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 22:52 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Show 1 earlier wipe
Wipe
Wipe peaks at 2 players
Thursday 17 September 2026, 18:05 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 14.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on BeamedPrivate?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe peaked 0 hours in. In 50% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 4.
On what timetable does BeamedPrivate wipe?
BeamedPrivate wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 6 days 12 hours.
Tags and categories
Where does BeamedPrivate appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists BeamedPrivate fits: Modded Rust servers live now. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What meaning do the tags on BeamedPrivate carry?
gmrust (Game mode): Standard survival, in the Rust style; mp69 (Max players): 69 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list BeamedPrivate publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
How full is BeamedPrivate at the moment?
Live now: 0 players on BeamedPrivate, out of 69 slots. The seven-day average is 0 players, with a peak of 2. Peak hour over 48 hours: 20:00 UTC, at 2 players on average.
Where does BeamedPrivate sit in the server rankings?
Player hours over seven days put BeamedPrivate at #6,335, in the top 28% of all ranked servers.
Map and rules
What settings and rules does BeamedPrivate run?
No gather rate appears in the name BeamedPrivate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Anti-cheat: VAC from Valve is off.
Which map is live on BeamedPrivate?
BeamedPrivate runs a game-generated procedural map: size 4,500, seed 85484. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Where does BeamedPrivate sit geographically?
There is no region from BeamedPrivate. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 149.202.64.146:5005.
How well does BeamedPrivate perform?
The average server fps was 95 over the last 48 hours; the lowest was 22. Buildings, deployables and everything else in the world added up to a maximum of 111,656 entities. Memory use peaked at 4,871 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on BeamedPrivate?
Rust network protocol 2635 and build 168909 on Linux is what BeamedPrivate runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is BeamedPrivate, and is it online at the moment?
BeamedPrivate is up and running at this moment. The uptime it reports puts the last restart at about 6 days 10 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to BeamedPrivate?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 149.202.64.146:5005. The server's website: https://guavahost.com/.