The count
Live coverage · Rust server · fra
Local Test Server
Offline Local Test Server is not on the server list right now. The figures below are from when it was last seen, 40d ago.
Key points
- 0 of 10 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,391.
- The current map has been up 253d 11h, since Tuesday 17 February, 15:42 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Local Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,391 today
Rank
daily · 1 is bestComing up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
When does Local Test Server wipe?
Local Test Server's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 253 days 11 hours.
Tags and filters
Which Rust Live Stats filters and lists does Local Test Server show up in?
These are the Rust Live Stats lists Local Test Server fits: Modded Rust servers live now. You will find it on the server list under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What meaning do the tags on Local Test Server carry?
These are the tags Local Test Server makes public: gmrust (Game mode): Survival here follows standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2621 (Protocol): You need protocol 2621 on your game to get in; cs143390 (Build): This server runs game build 143390; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $rfra (Region code): Region code: fra; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
How full is Local Test Server at the moment?
Local Test Server is not online at the moment, having last been seen 40 days 10 hours ago.
Where does Local Test Server sit in the server rankings?
Player hours over seven days put Local Test Server at #15,391, in the top – of all ranked servers.
Rules and settings
Which settings and rules are in force on Local Test Server?
No gather rate appears in the name Local Test Server. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is off: Valve's anti-cheat.
Which map is live on Local Test Server?
Local Test Server uses a procedural map, which the game generates.
Server details
Where does Local Test Server sit geographically?
No region is published by Local Test Server; the region code is fra. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 149.50.208.134:28015.
What version of Rust is running on Local Test Server?
Local Test Server operates on Windows with Rust network protocol 2621 and build 143390. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Local Test Server up now, and how steady is its uptime?
As of now, Local Test Server is offline; the last sighting was 40 days 10 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 18 September 2026.
How to join
What steps connect you to Local Test Server?
Enter client.connect 149.50.208.134:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.